Human Pose-Constrained UV Map Estimation
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2601.13913v3 Announce Type: replace Abstract: We consider monocular 3D human pose estimation (HPE), where the goal is to predict 3D human skeletal joints from a single 2D image, typically via 2...
arXiv:2607. 13646v1 Announce Type: cross Abstract: Recent advances in 3D human reconstruction have improved overall performance, yet current models still fail in the most challenging real-world scenarios.
arXiv:2609.24424v1 Announce Type: new Abstract: Monocular RGB-based hand pose estimation has emerged as a critical research frontier in computer vision. The local hand pose estimation methods predict...
arXiv:2605.14854v3 Announce Type: replace-cross Abstract: Human Mesh Recovery (HMR) is fundamentally ambiguous: under occlusion or weak depth cues, multiple 3D bodies can explain the same image evide...
The paper introduces AvaImg, a multi‑stage optimization pipeline that achieves high‑fidelity SMPL(-X)+D registrations with UV texture for arbitrary clothed scans. By enforcing a body‑inside‑clothing constraint through signed winding numbers and employing a three‑level efficiency cascade, AvaImg significantly reduces runtime and storage while recovering fine surface detail via coarse‑to‑fine displacement optimization. The resulting textured registrations are nearly indistinguishable from scans, and encoding the UV maps with a frozen FLUX VAE demonstrates compatibility with 2D generative models, enabling 3D avatar generation using image‑based priors.
Driven by the availability of large-scale datasets, Human Pose Estimation (HPE) plays a critical role in numerous downstream tasks. However, mainstream benchmarks exhibit severe representation bias, predominantly featuring able-bodied individuals.