GPLQ: A General, Practical, and Lightning QAT Method for Vision Transformers
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2607. 28589v1 Announce Type: cross Abstract: Post-training quantization (PTQ) has emerged as an effective solution for deploying Vision Transformers (ViTs) on resource-constrained devices.
SCULPT is a training-time method that enhances the readiness of edge vision models for low-bit post‑training quantization (PTQ). It introduces a topology‑aware activation regularizer to reduce skewness and kurtosis, and a stable percentile‑based clipping mechanism that learns deployment‑ready activation bounds during ordinary FP32 fine‑tuning. The resulting clipping bounds can be directly exported into standard PTQ workflows for INT8 or lower‑bit settings such as W4A8.
arXiv:2509. 10334v2 Announce Type: replace-cross Abstract: Vision Transformers (ViTs) have recently achieved strong results in semantic segmentation, yet their deployment on resource-constrained devices remains limited due to their high memory footprint and computational cost.
arXiv:2606. 15523v1 Announce Type: cross Abstract: Spiking Vision Transformers (SViTs) have emerged as alternative low-power ViT models, but their large sizes hinder their deployments on resource-constrained embedded AI systems.
VQ-Transplant is a framework that allows new vector‑quantization (VQ) modules to be inserted into frozen, pre‑trained visual tokenizers without retraining the entire model. By preserving all encoder‑decoder parameters and adding a lightweight decoder adaptation trained for only five epochs on ImageNet‑1k, the method mitigates decoder‑quantization mismatch. Experiments show that VQ-Transplant achieves near state‑of‑the‑art reconstruction fidelity for industry‑level models such as VAR while cutting training costs by 95%.
arXiv:2608. 05499v1 Announce Type: cross Abstract: Modern deep neural networks achieve strong performance, but their scale makes them costly and slow, especially on resource-constrained edge devices.