Execution Before Memory: Diagnosing Memory Failures in Video World Models
Read the original on arXiv Computation and Language →The Flow has not summarised this story yet — read it at arXiv Computation and Language.
The Flow has not summarised this story yet — read it at arXiv Computation and Language.
arXiv:2610.00604v1 Announce Type: cross Abstract: Vision-language-action policies often see only one or a few recent frames, which makes it difficult to evaluate how they use information that disappe...
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The paper introduces Statebench, a benchmark for evaluating how well video generators track world states across segments, focusing on past-visible, occluded-process, and complex-transition states. It also proposes Stateagent, a method that maintains an explicit entity-state representation, updates it with new prompts, and uses the resulting state to guide video continuation. Experiments show Stateagent raises the overall state score from 45.2 to 69.3 and improves one‑minute story generation.
arXiv:2606. 09803v1 Announce Type: cross Abstract: We present \textbf{Echo-Memory}, a controlled study of memory mechanisms in action-conditioned world models.
arXiv:2606. 25449v1 Announce Type: cross Abstract: A language model's memory can be worse than having no memory at all.