Zero-shot Skeleton Action Recognition (ZSAR) remains ambiguous when unseen actions share similar skeleton joint dynamics but differ in objects or scene context. RGB provides these missing cues, yet existing multimodal methods typically maintain independent skeleton and RGB scoring branches and fuse their outputs.
arXiv:2607. 17342v1 Announce Type: cross Abstract: Understanding physical human-robot and human-human interactions is a challenging yet emerging topic in 3D vision.
By Yuhang Wen, Mengyuan Liu, Zixuan Tang, Junsong Yuan, Sirui Li, Beichen Ding
arXiv:2503. 19947v2 Announce Type: replace-cross Abstract: Generalized metric depth understanding is critical for precise vision-guided robotics, which current state-of-the-art (SOTA) vision-encoders do not support.
By Paul Koch, J\"org Kr\"uger
arXiv:2607. 02921v1 Announce Type: cross Abstract: Quantitative 3D spatial reasoning from egocentric RGB-D video is a critical capability for next-generation wearable assistants.
By Maxwell Horton, Wei Lu, Quan Tran, Yury Astashonok, Kirmani Ahmed, Babak Damavandi, Anuj Kumar, Xiao Zhang, Seungwhan Moon
arXiv:2607. 00716v1 Announce Type: cross Abstract: Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs.
By Yingjie Dai, Tianyang Xu, Yanglin Deng, Xiao-Jun Wu, Josef Kittler
arXiv:2606. 29600v1 Announce Type: cross Abstract: A faithful 3D world representation should account for layered geometry, where a single camera ray may contain multiple visible and geometrically valid surfaces.
By Xiaohao Xu, Feng Xue, Xiang Li, Haowei Li, Shusheng Yang, Tianyi Zhang, Matthew Johnson-Roberson, Xiaonan Huang