arXiv Machine Learning
Jun 30

Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance

arXiv:2506. 07069v2 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, combining high-quality reconstruction with efficient rendering.

By Zhican Wang, Guanghui He, Lingjun Gao, Dantong Liu, Shell Xu Hu, Chen Zhang, Zhuoran Song, Nicholas Lane, Hongxiang Fan
arXiv Computer Vision
1d ago

Windfoil: Closed-Form Coverage for Real-Time and Differentiable Vector Graphics

Windfoil is a GPU-friendly algorithm that unifies rasterisation and differentiable vector graphics by evaluating the box-filtered winding number of quadratic Bézier contours in closed form. Implemented in WebGPU, it runs across diverse environments—from web browsers on consumer laptops to high-resolution print media—and supports real-time 2D rendering, high‑resolution rasterisation, and differentiable rendering. Compared to production engines like Skia and game‑oriented rasterisers such as Slug, Windfoil achieves closer fidelity to a reference coverage while maintaining comparable performance, and it outperforms DiffVG and Bézier Splatting in reconstruction quality at a fraction of the per‑step cost, scaling to tens of thousands of shapes at interactive rates.

By Matt DesLauriers