arXiv:2607. 17842v1 Announce Type: cross Abstract: Recent breakthroughs in 3D Gaussian Splatting (3DGS) have advanced neural rendering with high fidelity and speed.
By Tingjia Zhang, Bo Chen, Shengzhong Liu, Fan Wu, Guihai Chen
arXiv:2607. 02721v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) enables high-quality real-time novel-view synthesis, but practical scenes often contain millions of Gaussians, making compression essential for deployment on limited hardware.
By Waseem Mousa, Alaa Maalouf
3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated regions, causing global inconsistency, or rely on global Gaussian-level exchanges, which lead to substantial growth in inter-GPU communication and quickly dominate iteration time.
arXiv:2606. 11390v1 Announce Type: cross Abstract: Gaussian splatting methods have become increasingly popular for neural reconstruction of the real world.
By Matthew Cong, Francis Williams, Jonathan Swartz, Mark Harris, Sanja Fidler, Ken Museth
Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks for mobile platforms.
arXiv:2606. 31938v1 Announce Type: cross Abstract: Deploying Vision Transformer (ViT) models on edge platforms remains challenging due to their high computational demands and the architectural heterogeneity of modern hybrid ViT models, which incorporate both fully connected and convolutional layers.
By Hubert Dymarkowski, Xingjian Fu, Rappy Saha, Jude Haris, Jos\'e Cano
arXiv:2607. 02097v1 Announce Type: cross Abstract: Large kernel depthwise convolutions achieve strong performance but suffer from significant degradation as kernel size grows due to irregular memory access from gather-based computation; while Large Kernel Acceleration (LKA) helps on small feature maps, it becomes counterproductive on large feature maps, even slower than non-accelerated implementations.
By Wan Song, Wei Zhou, Rui Wang, Jun Yu, Toru Kurihara, Jiajia Xu, Shu Zhan
arXiv:2606. 02068v1 Announce Type: cross Abstract: Recently, novel view synthesis has witnessed remarkable progress, with mainstream methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) delivering impressive results.
By Kaidi Zhang, Guanxu Zhu
arXiv:2312. 00206v4 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis.
By Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao, Rishi Upadhyay, Pradyumna Chari, Yajie Zhao, Achuta Kadambi
arXiv:2605. 26092v4 Announce Type: replace-cross Abstract: The deployment of Large Language Models (LLMs) and Vision Transformers (ViTs) on edge devices is significantly constrained by memory limitations and the critical timing bottlenecks introduced by dense Multiply-Accumulate (MAC) arrays.
By Maoyang Xiang, Tao Luo, Bo Wang
3D Gaussian Splatting has demonstrated remarkable potential in novel view synthesis. In contrast to small-scale scenes, large-scale scenes inevitably contain sparsely observed regions with excessively sparse initial points.
arXiv:2606. 29400v1 Announce Type: cross Abstract: In computer graphics, visual content is continuously warped, zoomed and resampled.
By Giulio Federico, Giuseppe Amato, Claudio Gennaro, Fabio Carrara, Marco Di Benedetto