arXiv Computer Vision
Aug 28

ReSplat: Learning Recurrent Gaussian Splatting

ReSplat introduces a recurrent Gaussian splatting model that iteratively refines 3D Gaussians using the rendering error as a feedback signal, avoiding explicit gradient computation. The method starts from a compact reconstruction in a subsampled space, producing far fewer Gaussians than prior per‑pixel models, which reduces computational cost. Experiments on multiple datasets, view counts, and resolutions show state‑of‑the‑art performance with faster rendering speeds.

By Haofei Xu, Daniel Barath, Andreas Geiger, Marc Pollefeys
Hugging Face Trending Papers
Sep 17

PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions

The paper introduces PhGS, a post‑hoc pruning and refinement pipeline for single‑view feed‑forward 3D Gaussian Splatting models. By keeping the base network frozen, it applies importance‑score‑based pruning followed by a lightweight recurrent refinement module to reduce spatial redundancy while restoring image quality. The method is backbone‑agnostic, integrates seamlessly with existing baselines, preserves novel‑view rendering fidelity, achieves significant memory reduction, and allows flexible inference‑time keep ratios.

arXiv Computer Vision
2d ago

CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction

CompactSplat introduces a feedforward scene reconstruction method that adaptively allocates 3D Gaussian primitives based on texture-guided spatial partitioning and hierarchical sampling. By concentrating dense Gaussians in complex regions and using expanded primitives for flat areas, it reduces redundancy and better captures planar geometry. The framework also allows dynamic sparsity control during inference, enabling trade-offs between rendering quality and memory usage without retraining.

By Bing He, Jingnan Gao, Yunuo Chen, Zhengxue Cheng, Rong Xie, Li Song, Wenjun Zhang