AgentGym2: Benchmarking Large Language Model Agents in De-Idealized Real-World Environments
arXiv:2607. 05174v1 Announce Type: new Abstract: Language agents, i.
arXiv:2607. 05174v1 Announce Type: new Abstract: Language agents, i.
arXiv:2601. 21754v3 Announce Type: replace Abstract: While Large Language Models (LLMs) excel in language-based agentic tasks, their applicability to unseen, nonlinguistic environments (e.
arXiv:2510. 19771v4 Announce Type: replace Abstract: LLM-based agents are increasingly moving towards proactivity: rather than awaiting instruction, they exercise agency to anticipate user needs and solve them autonomously.
GRASP is a multi-stage planning framework that improves the reliability of large language models on complex tasks. It separates planning into three specialized modules—GenPlan for global macro-guidelines, RevPlan for exploring localized strategies, and VerPlan for multi-criteria evaluation—allowing context isolation and strict macro-regularization. Experiments show GRASP outperforms direct LLM planners by significant margins on datasets such as Natural Plan Calendar Scheduling, ZebraLogic, and SciBench Math, and it mitigates performance collapse in multi-task and dual-task settings.
PIVOT (Plan-Inspect-eVOlve Trajectories) is a self‑supervised framework that refines large‑language‑model agent plans by treating trajectories as optimizable objects. It operates in four stages—PLAN, INSPECT, EVOLVE, and VERIFY—using structured losses and textual gradients to iteratively improve trajectories and ensure compliance with task constraints. Experiments on DeepPlanning and GAIA show that PIVOT achieves up to 94% relative improvement in constraint satisfaction with human‑in‑the‑loop feedback and still delivers significant gains autonomously, while using 3x to 5x fewer tokens than competing methods.
arXiv:2606. 05080v1 Announce Type: new Abstract: Scientific and engineering progress is fundamentally a long-horizon iterative process: proposing changes, running experiments, measuring outcomes, and continuously refining artifacts.
Large Language Models (LLMs) have driven rapid progress in autonomous agents, yet standard evaluations remain confined to static task solving. An emerging frontier is harness evolution---the agent's capacity to autonomously optimize its own operating harness.
Agentick is a unified benchmark for sequential decision‑making agents that evaluates RL, LLM, VLM, hybrid, and human agents on 37 procedurally generated tasks across six capability categories, four difficulty levels, and five observation modalities via a single Gymnasium‑compatible interface. It includes a Coding API, oracle reference policies, pre‑built SFT datasets, a composable agent harness, and a live leaderboard. An evaluation of 27 configurations and over 90,000 episodes shows no single approach dominates, with GPT‑5 mini leading overall, PPO excelling in planning and multi‑agent tasks, and the reasoning harness boosting LLM performance by 3‑10×, while ASCII observations outperform natural language.
arXiv:2603. 14465v2 Announce Type: replace Abstract: While Large Language Models (LLMs) have evolved into tool-using agents, they remain brittle in long-horizon interactions.
GRASP is a multi-stage planning framework that separates planning into specialized modules: GenPlan for global macro-guidelines, RevPlan for exploring localized strategies, and VerPlan for multi-criteria evaluation. This strategy-aware approach yields state‑of‑the‑art accuracy on diverse datasets, outperforming direct LLM planners by up to 30.8% on ZebraLogic and reducing multi‑task degradation. GRASP’s context isolation and macro‑regularization also give it a 14.5% edge over frontier reasoning models like GPT‑5‑mini.
The paper introduces VHD-Play, a pipeline that first samples and solves a mathematical model before generating agentic reinforcement learning environments, ensuring that dynamics and evaluation are aligned from the outset. This approach yields 3,300 diverse environments at a low cost and significantly improves the performance of a large language‑model agent (Qwen3.6‑35B‑A3B) across multiple diagnostic families and external benchmarks. The study demonstrates that stateful interaction is a key factor in learning gains and that scaling the training substrate can further enhance performance.
MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.