arXiv:2610.14293v1 Announce Type: cross
Abstract: Video diffusion models increasingly serve as priors for 4D generation, but the generated videos often lack geometric consistency. Recent approaches a...
By Yeobin Hong, Hyojun Go, Dohun Lee, Jeongjae Lee, Sunghwan Hong, Federico Tombari, Zhaochong An, Jong Chul Ye, Konrad Schindler, Dominik Narnhofer
WorldAlign introduces a decoupled 4D reward framework for improving world consistency in generated videos. It separates static regions from dynamic subjects, aligning each with a suitable world prior—geometric priors for static geometry and a vision‑language model for dynamic subjects—using masked reprojection and a VLM‑as‑a‑judge reward. The method enhances both static and dynamic consistency in pretrained image‑to‑video generators without relying on human preference data.
By Jing He, Kaixin Ding, Xingye Tian, Guibao Shen, Wenhang Ge, Xin Tao, Pengfei Wan, Ying-Cong Chen
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target v...
arXiv:2604. 14556v2 Announce Type: replace-cross Abstract: Video object insertion places a user-specified object in an existing dynamic scene.
By Qi Xia, Peishan Cong, Yichen Yao, Ziyi Wang, Yaoqin Ye, Yuexin Ma
DynaTokens introduces lightweight, scene‑specific tokens that enable camera‑controlled video models to learn and generate dynamic scene motion while keeping the base model frozen. By leveraging cross‑attention, the tokens are trained from a few example trajectories, allowing the model to handle both camera‑induced motion and localized object dynamics. Experiments on VBench2 and WorldScore show that DynaTokens outperforms LoRA, block finetuning, and other trainable‑layer baselines in balancing dynamics and camera control.
arXiv:2610.17434v1 Announce Type: cross
Abstract: Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on vis...
By Junyi Wu, Zekun Li, Chenhongyi Yang, Chen Guo, Lingchen Yang, Yongan Zhang, Xinyi Zhang, Hongbing Hu, Bartek Rymkowski, Srinath Sridhar, Yan Yan, Xijie Huang
LIFT is a unified image‑to‑video generation framework that adds Layout‑In‑Future control, letting users specify what should appear and where in a future view. It addresses the limitation of existing camera controls and text prompts by using the last‑frame layout as an explicit signal for the desired future scene, especially under large viewpoint changes. To handle sparse layout guidance, LIFT employs on‑policy self‑distillation to transfer knowledge from a dense‑layout teacher to a last‑frame‑layout student, and introduces the LIFT‑Vista dataset with large viewpoint changes and consistent layout annotations. Experiments demonstrate that LIFT improves video quality, future‑layout controllability, and camera controllability compared to other methods.
By Shengxiang Ji, Boyang Wang, Haiyang Xu, Bingnan Li, Yucheng Mao, Zeyuan Chen, Xiaojun Shan, Xiang Zhang, Gang Hua, Jianwen Xie, Zezhou Cheng, Zhuowen Tu
Orbia is a new benchmark that systematically evaluates 3D consistency in interactive video world models. It organizes evaluation into three dimensions—input preservation, generated‑content persistence, and 3D self‑consistency—using controlled exploration and revisit protocols. The benchmark covers 720 instances across indoor and outdoor scenes and tests 27 different models, providing a comprehensive framework for diagnosing and improving 3D consistency.
By Dongyue Lu, Guian Fang, Hur Lim, Yonggang Wu, Yanrong Wang, Hongshan Chen, Shengju Qian, Yue Liao, Wei Chow, Lingdong Kong, Tianxin Huang, Yu Yang, Hongji Yang, Junchao Huang, Ao Liang, Yihao Wang, Zihan Wang, Rong Li, Hanlin Chen, Xin Wang, Wei Tsang Ooi, Mike Zheng Shou, Shuicheng Yan
World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.
By Chenxi Song, Yanming Yang, Chi Zhang
DiffWAM is a geometry‑conditioned navigation world‑action model that transforms predictive features from a frozen video foundation model into continuous camera trajectories, eliminating the need for future‑video synthesis and multi‑frame reconstruction during deployment. Its Grid‑Motion module preserves spatial‑temporal motion associations, while Latent2Pose grounds them with first‑frame geometry to recover metrically meaningful 3D motion. The system, complemented by FastDreamer for asynchronous trajectory handoff, achieves a trajectory RMSE of 0.3492 m and a 74.40 % endpoint success rate on the DiffWAM‑1000 benchmark, with real‑world tests showing complex UAV behaviors and an onboard implementation reaching 1.08 s latency on NVIDIA Jetson AGX Thor.
By Mo Zhu, Yuze Wu, Xijie Huang, Xiao Cui, Fei Gao, Xin Zhou
Generative Cinematographer (GenCine) lifts a single image into an editable 3D scene scaffold, allowing artists to jointly author camera paths and foreground motion using local 3D motion handles. The system projects these controls into guidance maps that encode handle positions and colors across frames, enabling a pretrained video model to follow camera-relative, piecewise-rigid motion without physics simulation. Training recovers controls from real videos and synthetic ground-truth geometry, and experiments demonstrate consistent camera-relative motion, improved geometric consistency, and strong controllability across diverse real-world scenes.
By Jiahan Zhang, Chaohao Yang, Namitha Guruprasad, Vivekjyoti Banerjee, Trong-Tung Nguyen, Alan Yuille, Anand Bhattad