Hugging Face Trending Papers

PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations

PointGT is a point-based 3D representation that allows simultaneous editing of both object geometry and appearance. Unlike volumetric 3D representations, which are hard to edit, PointGT combines a geometry-friendly point structure with a learned UV mapping for high-resolution texture editing. The method demonstrates fine-grained edits to geometry and texture while maintaining high rendering quality.

arXiv Computer Vision
Sep 4

PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations

PointGT is a point-based 3D representation that allows simultaneous editing of both geometry and texture. It combines a point-based structure, which is well-suited for geometry deformations, with a learned UV mapping technique that supports high-resolution texture editing. The method demonstrates fine-grained editing capabilities while maintaining high rendering quality.

By Yanshu Zhang, George Shramko, Pratul P. Srinivasan, Ke Li
arXiv Computer Vision
Sep 4

P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing

P-CORE introduces a self‑supervised surface consistency technique for point‑based neural representations, enabling robust adaptation to large deformations without needing ground‑truth deformed images. By generating random deformations and enforcing that the predicted surface after deformation matches the deformation applied to the original surface prediction, the method leverages attention‑based point representations with a learned interpolation kernel. Experiments on synthetic benchmarks and real‑world datasets show improved zero‑shot editing performance and reduced artifacts compared to existing point‑based approaches.

By Yanshu Zhang, Shichong Peng, Mehran Aghabozorgi, Alireza Moazeni, Ke Li
arXiv Computer Vision
Oct 2

EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning

arXiv:2607.07187v2 Announce Type: replace Abstract: Local editing of 3D objects remains a long-standing challenge. When interacting with 3D content, humans naturally tend to specify a coarse region o...

By Youtan Yin, Yanning Zhou, Jiacheng Wei, Xiaofeng Yang, Jun Zhang, Jiayang Bai, Jingwen Ye, Weidong Zhang, Guosheng Lin
arXiv Computer Vision
Sep 18

ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization

ArtNVG is a 3D stylization framework that uses reference style images to produce stylized 3D scenes with high reconstruction quality. Built on 3D Gaussian Splatting, it introduces Content‑Style Separated Control and Attention‑based Neighboring‑View Alignment to maintain local color and texture consistency across views. Experiments show that ArtNVG outperforms existing methods in content preservation, style alignment, and local consistency.

By Zixiao Gu, Mengtian Li, Ruhua Chen, Zhongxia Ji, Sichen Guo, Zhenye Zhang, Guangnan Ye, Zuo Hu
arXiv Computer Vision
Oct 7

InStyle: Instant Appearance Stylization of 3D Shapes

The paper introduces GaussianBlender, a feed‑forward framework that enables instant, high‑fidelity, geometry‑preserving, and multi‑view consistent 3D stylization driven by text. It learns disentangled latent spaces for geometry and appearance using spatially‑grouped 3D Gaussians, and applies a latent diffusion model for text‑conditioned edits. Evaluations demonstrate that GaussianBlender outperforms methods requiring per‑instance optimization, making scalable 3D stylization practical for large‑scale production.

By Melis Ocal, Xiaoyan Xing, Yue Li, Ngo Anh Vien, Sezer Karaoglu, Theo Gevers