PointGT is a point-based 3D representation that allows simultaneous editing of both geometry and texture. It combines a point-based structure, which is well-suited for geometry deformations, with a learned UV mapping technique that supports high-resolution texture editing. The method demonstrates fine-grained editing capabilities while maintaining high rendering quality.
By Yanshu Zhang, George Shramko, Pratul P. Srinivasan, Ke Li
P-CORE introduces a self‑supervised surface consistency technique for point‑based neural representations, enabling robust adaptation to large deformations without needing ground‑truth deformed images. By generating random deformations and enforcing that the predicted surface after deformation matches the deformation applied to the original surface prediction, the method leverages attention‑based point representations with a learned interpolation kernel. Experiments on synthetic benchmarks and real‑world datasets show improved zero‑shot editing performance and reduced artifacts compared to existing point‑based approaches.
By Yanshu Zhang, Shichong Peng, Mehran Aghabozorgi, Alireza Moazeni, Ke Li
arXiv:2511.22228v3 Announce Type: replace-cross
Abstract: Recent advancements in diffusion and flow models have greatly improved text-based image editing, yet methods that edit images independently o...
By Josef Bengtson, David Nilsson, Dong In Lee, Yaroslava Lochman, Fredrik Kahl
arXiv:2610.27049v1 Announce Type: new
Abstract: Recent advances in unified visual editing have begun to consolidate image and video editing within a single model, while 3D scene editing remains large...
By Jing Wang, Yanlin Li, Mong-Li Lee, Wynne Hsu, Shengqiong Wu, Hao Fei
arXiv:2508.01684v2 Announce Type: replace
Abstract: While diffusion models have demonstrated remarkable progress in 2D image generation and editing, extending these capabilities to 3D editing remains...
By Yufeng Chi, Huimin Ma, Kafeng Wang, Jianmin Li
arXiv:2606. 07117v1 Announce Type: cross Abstract: This paper presents Native3D, the first end-to-end 3D scene generation framework that completely bypasses 2D intermediate representations.
By Yibo Liu, Ziwei Zhang, Haozhou Pang, Menghao Li, Lanshan He, Gan Qi
arXiv:2607.07187v2 Announce Type: replace
Abstract: Local editing of 3D objects remains a long-standing challenge. When interacting with 3D content, humans naturally tend to specify a coarse region o...
By Youtan Yin, Yanning Zhou, Jiacheng Wei, Xiaofeng Yang, Jun Zhang, Jiayang Bai, Jingwen Ye, Weidong Zhang, Guosheng Lin
arXiv:2606. 05124v1 Announce Type: cross Abstract: After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation.
By Hongyu Zhou, Zorah L\"ahner
ArtNVG is a 3D stylization framework that uses reference style images to produce stylized 3D scenes with high reconstruction quality. Built on 3D Gaussian Splatting, it introduces Content‑Style Separated Control and Attention‑based Neighboring‑View Alignment to maintain local color and texture consistency across views. Experiments show that ArtNVG outperforms existing methods in content preservation, style alignment, and local consistency.
By Zixiao Gu, Mengtian Li, Ruhua Chen, Zhongxia Ji, Sichen Guo, Zhenye Zhang, Guangnan Ye, Zuo Hu
The paper introduces GaussianBlender, a feed‑forward framework that enables instant, high‑fidelity, geometry‑preserving, and multi‑view consistent 3D stylization driven by text. It learns disentangled latent spaces for geometry and appearance using spatially‑grouped 3D Gaussians, and applies a latent diffusion model for text‑conditioned edits. Evaluations demonstrate that GaussianBlender outperforms methods requiring per‑instance optimization, making scalable 3D stylization practical for large‑scale production.
By Melis Ocal, Xiaoyan Xing, Yue Li, Ngo Anh Vien, Sezer Karaoglu, Theo Gevers
arXiv:2609.23380v1 Announce Type: new
Abstract: Gaussian Splatting has enabled real-time novel view synthesis, but its tightly coupled geometry and appearance representation often require a large num...
By Zhiwei Li, Yijia Guo, Yishi Lu, Liwen Hu, Hong Rao, Shengbo Chen, Lei Ma
arXiv:2507. 11061v3 Announce Type: replace-cross Abstract: Recent advances in 3D neural representations and instance-level editing models have enabled the efficient creation of high-quality 3D content.
By Hayeon Kim, Ji Ha Jang, Se Young Chun