Hugging Face Trending Papers

PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations

PointGT is a point-based 3D representation that allows simultaneous editing of both object geometry and appearance. Unlike volumetric 3D representations, which are hard to edit, PointGT combines a geometry-friendly point structure with a learned UV mapping for high-resolution texture editing. The method demonstrates fine-grained edits to geometry and texture while maintaining high rendering quality.

arXiv Computer Vision
Sep 4

PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations

PointGT is a point-based 3D representation that allows simultaneous editing of both geometry and texture. It combines a point-based structure, which is well-suited for geometry deformations, with a learned UV mapping technique that supports high-resolution texture editing. The method demonstrates fine-grained editing capabilities while maintaining high rendering quality.

By Yanshu Zhang, George Shramko, Pratul P. Srinivasan, Ke Li
arXiv Computer Vision
Sep 4

P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing

P-CORE introduces a self‑supervised surface consistency technique for point‑based neural representations, enabling robust adaptation to large deformations without needing ground‑truth deformed images. By generating random deformations and enforcing that the predicted surface after deformation matches the deformation applied to the original surface prediction, the method leverages attention‑based point representations with a learned interpolation kernel. Experiments on synthetic benchmarks and real‑world datasets show improved zero‑shot editing performance and reduced artifacts compared to existing point‑based approaches.

By Yanshu Zhang, Shichong Peng, Mehran Aghabozorgi, Alireza Moazeni, Ke Li
arXiv AI
Sep 10

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting

arXiv:2605.05155v4 Announce Type: replace-cross Abstract: As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes become...

By Chuanzhi Xu, Boyu Wei, Haoxian Zhou, Xuanhua Yin, Zihan Deng, Haodong Chen, Qiang Qu, Weidong Cai