arXiv Machine Learning By Hongyu Zhou, Zorah L\"ahner

Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

Read the original on arXiv Machine Learning →

arXiv:2606. 05124v1 Announce Type: cross Abstract: After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation.

Summary generated by The Flow from the publisher's feed. The full article lives at arXiv Machine Learning.

arXiv AI
Jul 1

Intrinsic decomposition and editing of 3D Gaussian splats

arXiv:2606. 31637v1 Announce Type: cross Abstract: Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting.

By Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau, George Drettakis
Hugging Face Trending Papers
Jul 20

Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimization, rendering its non-convex optimization process highly susceptible to convergence toward local suboptimal solutions.