arXiv:2610.19420v1 Announce Type: cross
Abstract: Simulated environments enable scalable training data generation for embodied agents, but more data does not necessarily provide what a particular age...
By Yue Zhang, Han Lin, Zun Wang, Yidong Huang, Zaid Khan, Mohit Bansal
arXiv:2609.22592v1 Announce Type: cross
Abstract: Training agents with reinforcement learning requires a gym, comprising a task, an executable environment in which the task can be attempted, and a ve...
By Aarati Andrea Noronha, Kavya Ravikumar, Carly Xiaoyu Lin
ActiveSaddler introduces automated curriculum learning for harness optimization, treating the evolving training curriculum as a non‑stationary bandit problem. It identifies reusable failure patterns, estimates learning progress for each, and balances revisiting known weaknesses with exploring new scenarios, allowing the curriculum to co‑evolve with the harness. Experiments on GAIA2 and Terminal‑Bench 2.0 show consistent improvements in harness performance, with Pass@1 gains of 4.4 and 7.5 percentage points over fixed‑order baselines.
By Sungho Park, Wonjoong Kim, Jue Zhang, Wook-Shin Han, Pengfei Gao, Chanyoung Park, Yongqiang Yao, Rao Fu, Elsie Nallipogu, Qingwei Lin, Victor R\"uhle
arXiv:2605. 22166v3 Announce Type: replace Abstract: LLM agents are shaped not only by their language models, but also by the runtime harness that mediates observation, tool use, action execution, feedback interpretation, and trajectory control.
By Tianshi Xu, Huifeng Wen, Meng Li
The paper introduces "environment evolution," a method that incrementally raises the difficulty of interactive environments off‑policy, scheduling their generation across training generations to supply continuous learning signals. It derives three evolution directions tied to a multi‑turn learning objective and implements them via a loop‑engineered multi‑agent harness. Experiments with models such as Hy4 preview, Claude Opus 5, GPT‑5.6 Sol, Qwen3.6‑27B, and Qwen3.6‑35B‑A3B demonstrate that this approach consistently creates harder environments and boosts terminal‑agent performance on Terminal‑Bench 2.1 by 14.4–18.0 percentage points.
By Zhiyuan Fan, Tinghao Yu, Yuanjun Cai, Jiang Zhou, Jiangtao Guan, Jincheng Liu, Yun Yang, Dingxin Hu, Zhuo Han, Xing Wu, Feng Zhang, Lilin Wang
arXiv:2610.08761v1 Announce Type: new
Abstract: Self-improving policies continually expose new failure patterns, changing what their judges must be able to verify. However, current fixed judges const...
By Zewei Zhou, Rachel Luo, Yulong Cao, Chaowei Xiao, Chensheng Peng, Boyi Li, Thomas Tian, Zheng Lian, Yan Wang, Jiaqi Ma, Boris Ivanovic, Marco Pavone, Wenhao Ding
CoDA is a framework that lets a simulation data engine and an action policy evolve together using a shared memory of environment construction, policy failures, and learning progress. The memory stores validated diagnoses from a vision‑language critic, which are turned into generation programs that recreate challenging scenarios and training programs that help the policy improve. Using this approach, CoDA boosts out‑of‑distribution success on several manipulation tasks, raising success rates from 5.3 % to 27.6 % and achieving up to 84 % success on LIBERO‑Pro under perturbations.
By Tianjiao Yu, Zhilin Ou, Yifan Shen, Xinzhuo Li, Yuanzhe Liu, Onkar Kishor Susladkar, Fan Wang, Ismini Lourentzou
arXiv:2608.05446v2 Announce Type: replace
Abstract: Long-horizon LLM agents increasingly rely on external execution support to maintain state, track progress, recover from failures, and reuse experie...
By Xuying Ning, Dongqi Fu, Tianxin Wei, Yuanchen Bei, Xiyuan Yang, Wujiang Xu, Yueqi Song, Bingxuan Li, Zihao Li, Hanqing Zeng, Xiang Shen, Yajuan Wang, Yifan Wu, Qifan Wang, Jiayi Liu, Hong Li, Yinglong Xia, Xiangjun Fan, Hanghang Tong, Jingrui He
arXiv:2610.16523v1 Announce Type: new
Abstract: Training LLM agents to interact with users over multiple turns is challenging because the learning signal depends not only on the agent, but also on th...
By Min Cai, Dan Zhang, Gao Xing, Libin Ma, Zhaohui Xu, Xi Ye
The paper introduces "environment evolution," a method that incrementally raises the difficulty of interactive environments for terminal agents using off‑policy updates. It derives three evolution directions tied to a multi‑turn learning objective and implements them via a loop‑engineered multi‑agent harness. Experiments with models such as Hy4 preview, Claude Opus 5, GPT‑5.6 Sol, Qwen3.6‑27B, and Qwen3.6‑35B‑A3B demonstrate that this approach consistently generates harder environments and yields significant performance gains on Terminal‑Bench 2.1.
Teach-and-Grow Learning (TGL) is an agent-centered architecture that transforms a few successful demonstrations into reusable Skill Blocks, enabling a robot to compose, execute, and revise behaviors in new scenes without task-specific policy retraining. The system maintains a Skill Library and structured Experience Memory to capture successes, failures, and repairs, allowing persistent reuse and agent-directed adaptation. Evaluation on the LIBERO benchmark shows state-of-the-art performance, and the authors propose a scaling-law hypothesis suggesting that accumulated reusable experience reduces future-task error and teaching demand following a power-law trend.
By Chang Nie, Zhe Liu, Hesheng Wang
arXiv:2610.15691v1 Announce Type: new
Abstract: Existing reinforcement learning (RL) largely focuses on optimizing learning algorithms within a pre-defined task formulation, while applying RL to new...
By Tianyu Jin, Liuyu Xiang, Chaowen Yang, Xingyang Chang, Pei Pei Li, Zhaofeng He