Hugging Face Trending Papers

From Failures to Learnable Worlds: Policy-Conditioned Environment Generation for Navigation Agents

arXiv AI
Oct 2

ActiveSaddler: Automated Curriculum Learning for Agent Harness Optimization

ActiveSaddler introduces automated curriculum learning for harness optimization, treating the evolving training curriculum as a non‑stationary bandit problem. It identifies reusable failure patterns, estimates learning progress for each, and balances revisiting known weaknesses with exploring new scenarios, allowing the curriculum to co‑evolve with the harness. Experiments on GAIA2 and Terminal‑Bench 2.0 show consistent improvements in harness performance, with Pass@1 gains of 4.4 and 7.5 percentage points over fixed‑order baselines.

By Sungho Park, Wonjoong Kim, Jue Zhang, Wook-Shin Han, Pengfei Gao, Chanyoung Park, Yongqiang Yao, Rao Fu, Elsie Nallipogu, Qingwei Lin, Victor R\"uhle
arXiv AI
Sep 4

Environment Evolution for Terminal Agents

The paper introduces "environment evolution," a method that incrementally raises the difficulty of interactive environments off‑policy, scheduling their generation across training generations to supply continuous learning signals. It derives three evolution directions tied to a multi‑turn learning objective and implements them via a loop‑engineered multi‑agent harness. Experiments with models such as Hy4 preview, Claude Opus 5, GPT‑5.6 Sol, Qwen3.6‑27B, and Qwen3.6‑35B‑A3B demonstrate that this approach consistently creates harder environments and boosts terminal‑agent performance on Terminal‑Bench 2.1 by 14.4–18.0 percentage points.

By Zhiyuan Fan, Tinghao Yu, Yuanjun Cai, Jiang Zhou, Jiangtao Guan, Jincheng Liu, Yun Yang, Dingxin Hu, Zhuo Han, Xing Wu, Feng Zhang, Lilin Wang
arXiv AI
Oct 7

VeriFine: Scaling Verification for Self-Improvement in Embodied Reasoning

arXiv:2610.08761v1 Announce Type: new Abstract: Self-improving policies continually expose new failure patterns, changing what their judges must be able to verify. However, current fixed judges const...

By Zewei Zhou, Rachel Luo, Yulong Cao, Chaowei Xiao, Chensheng Peng, Boyi Li, Thomas Tian, Zheng Lian, Yan Wang, Jiaqi Ma, Boris Ivanovic, Marco Pavone, Wenhao Ding
arXiv AI
Oct 16

CoDA: Co-Evolution of Data Engines and Action Policies

CoDA is a framework that lets a simulation data engine and an action policy evolve together using a shared memory of environment construction, policy failures, and learning progress. The memory stores validated diagnoses from a vision‑language critic, which are turned into generation programs that recreate challenging scenarios and training programs that help the policy improve. Using this approach, CoDA boosts out‑of‑distribution success on several manipulation tasks, raising success rates from 5.3 % to 27.6 % and achieving up to 84 % success on LIBERO‑Pro under perturbations.

By Tianjiao Yu, Zhilin Ou, Yifan Shen, Xinzhuo Li, Yuanzhe Liu, Onkar Kishor Susladkar, Fan Wang, Ismini Lourentzou
arXiv Machine Learning
Oct 7

EvoHarness-RL: Learning Runtime Harness Coordination for Self-Evolving Agents

arXiv:2608.05446v2 Announce Type: replace Abstract: Long-horizon LLM agents increasingly rely on external execution support to maintain state, track progress, recover from failures, and reuse experie...

By Xuying Ning, Dongqi Fu, Tianxin Wei, Yuanchen Bei, Xiyuan Yang, Wujiang Xu, Yueqi Song, Bingxuan Li, Zihao Li, Hanqing Zeng, Xiang Shen, Yajuan Wang, Yifan Wu, Qifan Wang, Jiayi Liu, Hong Li, Yinglong Xia, Xiangjun Fan, Hanghang Tong, Jingrui He
Hugging Face Trending Papers
Sep 3

Environment Evolution for Terminal Agents

The paper introduces "environment evolution," a method that incrementally raises the difficulty of interactive environments for terminal agents using off‑policy updates. It derives three evolution directions tied to a multi‑turn learning objective and implements them via a loop‑engineered multi‑agent harness. Experiments with models such as Hy4 preview, Claude Opus 5, GPT‑5.6 Sol, Qwen3.6‑27B, and Qwen3.6‑35B‑A3B demonstrate that this approach consistently generates harder environments and yields significant performance gains on Terminal‑Bench 2.1.

arXiv AI
Aug 19

Teach and Grow: An Agent-Centered Architecture for General Robot Learning

Teach-and-Grow Learning (TGL) is an agent-centered architecture that transforms a few successful demonstrations into reusable Skill Blocks, enabling a robot to compose, execute, and revise behaviors in new scenes without task-specific policy retraining. The system maintains a Skill Library and structured Experience Memory to capture successes, failures, and repairs, allowing persistent reuse and agent-directed adaptation. Evaluation on the LIBERO benchmark shows state-of-the-art performance, and the authors propose a scaling-law hypothesis suggesting that accumulated reusable experience reduces future-task error and teaching demand following a power-law trend.

By Chang Nie, Zhe Liu, Hesheng Wang