arXiv Computer Vision

WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models

arXiv Computer Vision
Aug 31

LayerRecall: A State-Conditioned Memory Router for Long-Horizon Consistency in Video Generation

LayerRecall is a memory router for autoregressive video diffusion that selectively retrieves and injects historical key/value states into specific layers of the model, based on the current context. It addresses the problem that existing memory mechanisms expose nonlocal history but do not guarantee effective use, by recognizing that different layers prefer current, recent, or distant context. The method, combined with Cross‑Horizon Prediction Matching, achieves state‑of‑the‑art long‑range consistency on MemoBench and MovieBench while maintaining local continuity and incurring negligible inference overhead.

By Yixuan Ding, Jiahao Kong, Wei Huang, Ruijie Quan, Yi Yang
arXiv Computer Vision
Sep 18

Can 4D Foundation Models Remember?

The paper "Can 4D Foundation Models Remember?" introduces PersistBench, a dataset and metric suite that uses 360° videos to evaluate visual memory in 4D foundation models. It focuses on three aspects—object permanence, motion continuity, and appearance preservation—to assess how well models remember objects after they leave the field of view. Experiments show that current models only maintain short‑term consistency, revealing a significant gap between perception and robust memory.

By Guangzhao He, Hadar Averbuch-Elor, Wei-Chiu Ma
arXiv Computer Vision
Sep 24

The Past Frames the Future: Memory for Autoregressive Video Generation

arXiv:2609.28466v1 Announce Type: new Abstract: Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environme...

By Harold Haodong Chen, Rongjin Guo, Disen Lan, Wen-Jie Shu, Hongfei Zhang, Hanzhe Hu, Shengtao Yao, Zixin Zhang, Guibin Zhang, Zhefan Rao, Jinxiu Liu, Yexin Liu, Rui Peng, Yuhao Liu, Bin Ren, Shuai Yang, Yukang Chen, Salman Khan, Ying-Cong Chen, Ser-Nam Lim, Rynson W. H. Lau, Nicu Sebe, Yu Cheng, Ming-Hsuan Yang, Qifeng Chen
arXiv Computer Vision
Aug 28

R2M-Bench: Evaluating Revisit Memory via Relative Consistency in Interactive Video World Models

R2M-Bench is a benchmark that evaluates revisit memory in interactive video world models by comparing a revisit pair to two control pairs from the same rollout: a gap‑matched non‑revisit pair and a short‑range pair. It introduces MemoryGain (MG) and Normalized Memory Ratio (NMR) to quantify the revisit advantage over generic temporal stability and normalize it by short‑to‑baseline dynamics. Across 300 instances and seven models, NMR correlates with human judgments and reduces the influence of slow‑motion artifacts, with DreamX‑World‑Memo achieving the highest NMR.

By Qiwen Gu, Bingjie Gao, Rui Chen, Geng Li, Jifan Li, Qishuai Wen, Li Niu, Jing Tang, Xiangxiang Chu, Junqiao Zhao
arXiv Computer Vision
Sep 11

World in World: Explore the World with World Models

World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.

By Chenxi Song, Yanming Yang, Chi Zhang
arXiv Computer Vision
Oct 9

Learning to Retrieve: Internalizing Memory Retrieval for Video World Models

The paper introduces Learning-to-Retrieve (L2R), a method that embeds memory retrieval directly into video world models. By using the model’s internal state as a memory and employing a camera‑conditioned retrieval gate and a retrieval trigger supervised by a 3D re‑visibility signal, the approach learns when and what historical information to access. This eliminates the need for external memory systems and improves long‑term scene consistency across various base models and camera‑revisit benchmarks.

By JiaKui Hu, Tailai Chen, Yuqi Pan, Xuerui Qiu, Jialun Liu, Xiao Cao, Zhenxin Zhu, Guang Chen, Hangjun Ye, Bing Wang, Yanye Lu
arXiv Computer Vision
3d ago

Orbia: Do Generated Videos Form a Consistent 3D World?

Orbia is a new benchmark that systematically evaluates 3D consistency in interactive video world models. It organizes evaluation into three dimensions—input preservation, generated‑content persistence, and 3D self‑consistency—using controlled exploration and revisit protocols. The benchmark covers 720 instances across indoor and outdoor scenes and tests 27 different models, providing a comprehensive framework for diagnosing and improving 3D consistency.

By Dongyue Lu, Guian Fang, Hur Lim, Yonggang Wu, Yanrong Wang, Hongshan Chen, Shengju Qian, Yue Liao, Wei Chow, Lingdong Kong, Tianxin Huang, Yu Yang, Hongji Yang, Junchao Huang, Ao Liang, Yihao Wang, Zihan Wang, Rong Li, Hanlin Chen, Xin Wang, Wei Tsang Ooi, Mike Zheng Shou, Shuicheng Yan
arXiv Machine Learning
Jun 9

Echo-Memory: A Controlled Study of Memory in Action World Models

arXiv:2606. 09803v1 Announce Type: cross Abstract: We present \textbf{Echo-Memory}, a controlled study of memory mechanisms in action-conditioned world models.

By Wayne King, Zeyue Xue, Yuxuan Bian, Jie Huang, Haoran Li, Yaowei Li, Yaofeng Su, Yuming Li, Haoyu Wang, Shiyi Zhang, Songchun Zhang, Yuwei Niu, Sihan Xu, Junhao Zhuang, Haoyang Huang, Nan Duan
arXiv Computer Vision
Sep 22

WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory

WorldCrafter is a video world model that introduces a camera‑queryable implicit 3D‑aware memory to improve long‑horizon consistency and viewpoint control. The model compresses multi‑view evidence into a limited token budget shaped by the requested viewpoint, integrating historical observations via a memory encoder and pose‑conditioned readout before denoising. Experiments on static and dynamic scenes demonstrate significant gains in consistency and camera‑control accuracy while maintaining visual quality during minute‑scale exploration.

By Wangbo Yu, Kunhao Liu, Wenbo Hu, Shenghai Yuan, Chaoran Feng, Haiyang Zhou, Yukun Huang, Yiran Wang, Wang Zhao, Yingmin Luo, Ying Shan