Addressable Memory for Video World Models
arXiv:2608. 07408v1 Announce Type: cross Abstract: We study visual persistence in interactive video world models.
arXiv:2608. 07408v1 Announce Type: cross Abstract: We study visual persistence in interactive video world models.
arXiv:2610.17434v1 Announce Type: cross Abstract: Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on vis...
arXiv:2512. 02473v2 Announce Type: replace-cross Abstract: Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions.
LayerRecall is a memory router for autoregressive video diffusion that selectively retrieves and injects historical key/value states into specific layers of the model, based on the current context. It addresses the problem that existing memory mechanisms expose nonlocal history but do not guarantee effective use, by recognizing that different layers prefer current, recent, or distant context. The method, combined with Cross‑Horizon Prediction Matching, achieves state‑of‑the‑art long‑range consistency on MemoBench and MovieBench while maintaining local continuity and incurring negligible inference overhead.
The paper "Can 4D Foundation Models Remember?" introduces PersistBench, a dataset and metric suite that uses 360° videos to evaluate visual memory in 4D foundation models. It focuses on three aspects—object permanence, motion continuity, and appearance preservation—to assess how well models remember objects after they leave the field of view. Experiments show that current models only maintain short‑term consistency, revealing a significant gap between perception and robust memory.
arXiv:2609.28466v1 Announce Type: new Abstract: Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environme...
R2M-Bench is a benchmark that evaluates revisit memory in interactive video world models by comparing a revisit pair to two control pairs from the same rollout: a gap‑matched non‑revisit pair and a short‑range pair. It introduces MemoryGain (MG) and Normalized Memory Ratio (NMR) to quantify the revisit advantage over generic temporal stability and normalize it by short‑to‑baseline dynamics. Across 300 instances and seven models, NMR correlates with human judgments and reduces the influence of slow‑motion artifacts, with DreamX‑World‑Memo achieving the highest NMR.
World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.
The paper introduces Learning-to-Retrieve (L2R), a method that embeds memory retrieval directly into video world models. By using the model’s internal state as a memory and employing a camera‑conditioned retrieval gate and a retrieval trigger supervised by a 3D re‑visibility signal, the approach learns when and what historical information to access. This eliminates the need for external memory systems and improves long‑term scene consistency across various base models and camera‑revisit benchmarks.
Orbia is a new benchmark that systematically evaluates 3D consistency in interactive video world models. It organizes evaluation into three dimensions—input preservation, generated‑content persistence, and 3D self‑consistency—using controlled exploration and revisit protocols. The benchmark covers 720 instances across indoor and outdoor scenes and tests 27 different models, providing a comprehensive framework for diagnosing and improving 3D consistency.
arXiv:2606. 09803v1 Announce Type: cross Abstract: We present \textbf{Echo-Memory}, a controlled study of memory mechanisms in action-conditioned world models.
WorldCrafter is a video world model that introduces a camera‑queryable implicit 3D‑aware memory to improve long‑horizon consistency and viewpoint control. The model compresses multi‑view evidence into a limited token budget shaped by the requested viewpoint, integrating historical observations via a memory encoder and pose‑conditioned readout before denoising. Experiments on static and dynamic scenes demonstrate significant gains in consistency and camera‑control accuracy while maintaining visual quality during minute‑scale exploration.