arXiv Computer Vision

Can 4D Foundation Models Remember?

The paper "Can 4D Foundation Models Remember?" introduces PersistBench, a dataset and metric suite that uses 360° videos to evaluate visual memory in 4D foundation models. It focuses on three aspects—object permanence, motion continuity, and appearance preservation—to assess how well models remember objects after they leave the field of view. Experiments show that current models only maintain short‑term consistency, revealing a significant gap between perception and robust memory.

arXiv Computer Vision
2d ago

4Director: Controlling Video World Models with Rigid 3D Geometry

arXiv:2610.02160v1 Announce Type: new Abstract: Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through i...

By Wei Cao, Hao Zhang, Vikram Voleti, Yuqun Wu, Mallikarjun B R, Shimon Vainer, Mark Boss, Yaoyao Liu
arXiv Computer Vision
Aug 31

LayerRecall: A State-Conditioned Memory Router for Long-Horizon Consistency in Video Generation

LayerRecall is a memory router for autoregressive video diffusion that selectively retrieves and injects historical key/value states into specific layers of the model, based on the current context. It addresses the problem that existing memory mechanisms expose nonlocal history but do not guarantee effective use, by recognizing that different layers prefer current, recent, or distant context. The method, combined with Cross‑Horizon Prediction Matching, achieves state‑of‑the‑art long‑range consistency on MemoBench and MovieBench while maintaining local continuity and incurring negligible inference overhead.

By Yixuan Ding, Jiahao Kong, Wei Huang, Ruijie Quan, Yi Yang
arXiv Computer Vision
Sep 22

WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory

WorldCrafter is a video world model that introduces a camera‑queryable implicit 3D‑aware memory to improve long‑horizon consistency and viewpoint control. The model compresses multi‑view evidence into a limited token budget shaped by the requested viewpoint, integrating historical observations via a memory encoder and pose‑conditioned readout before denoising. Experiments on static and dynamic scenes demonstrate significant gains in consistency and camera‑control accuracy while maintaining visual quality during minute‑scale exploration.

By Wangbo Yu, Kunhao Liu, Wenbo Hu, Shenghai Yuan, Chaoran Feng, Haiyang Zhou, Yukun Huang, Yiran Wang, Wang Zhao, Yingmin Luo, Ying Shan
arXiv AI
Aug 12

R4DSG: Relative 4D Scene Graph Memory for Object-Centric Question Answering in Long Egocentric Video

arXiv:2608. 11017v1 Announce Type: cross Abstract: Long-horizon egocentric video is a rich substrate for wearable AI assistants, but object-centric questions such as where an item was moved, when it last changed state, or why it was relocated remain difficult because caption- and transcript-based memories rarely preserve persistent object identity or structured spatial change.

By Ke Ma, Yamin Mao, Weiming Li, Shuai Tan, Yijie Zhong, Hao Chen, Haofen Wang, Meng Wang
Hugging Face Trending Papers
Aug 11

R4DSG: Relative 4D Scene Graph Memory for Object-Centric Question Answering in Long Egocentric Video

Long-horizon egocentric video is a rich substrate for wearable AI assistants, but object-centric questions such as where an item was moved, when it last changed state, or why it was relocated remain difficult because caption- and transcript-based memories rarely preserve persistent object identity or structured spatial change. Existing long-video QA methods mainly emphasize temporal grounding and clip retrieval, while prior 3D scene-graph methods typically assume stronger geometry than free-motion wearable RGB video provides, including point clouds, RGB-D input, posed views, sparse reconstruction, or reconstructed scenes.

Hugging Face Trending Papers
Jul 21

IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer

Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding.