arXiv:2607. 01528v1 Announce Type: new Abstract: Small multirotor aircraft are increasingly tasked with operations in the atmospheric boundary layer, where turbulent winds comparable to the vehicle's airspeed degrade trajectory tracking and can defeat conventional feedback control.
By Abdullah Al Tasim, Wei Sun
arXiv:2605. 30612v2 Announce Type: replace-cross Abstract: Continuous control policies trained with off-policy reinforcement learning frequently exhibit high-frequency action jitter, impractical for direct deployment on physical actuators.
By Faiq Shamass
arXiv:2608. 02034v1 Announce Type: new Abstract: Multi-step returns accelerate reward propagation in off-policy reinforcement learning, but couple the evaluation of each decision to the suboptimal logged actions that follow it, inducing a pessimistic bias that grows with the horizon.
By Abdelghani Ghanem, Mounir Ghogho
The paper introduces Network Feasibility Geometry Reinforcement Learning (NFG‑RL), a method that enforces multi‑layer network constraints—such as interference, power‑rate coupling, flow conservation, service chains, capacity, latency, and reliability—by transporting a proto‑policy through a differentiable feasibility map. By compiling heterogeneous constraints into typed residual blocks and using a variational transport operator, NFG‑RL ensures almost‑sure feasible execution and shapes exploration and gradients to respect active constraints. Experiments on two wireless‑edge surrogate environments show that NFG‑RL boosts feasible utility by 37.5–41.5 %, cuts raw‑action violations by 48.5–60.8 %, and reduces P99 delay by 57.0–75.5 % compared to leading baselines.
By Zuyuan Zhang, Zeyu Fang, Mahdi Imani, Nathaniel D. Bastian, Tian Lan
arXiv:2609.07998v1 Announce Type: new
Abstract: We study the control of Markov decision processes in which the quality of a policy is evaluated by a dynamic, time-consistent Markov risk measure rathe...
By Aayush Patel, Andrzej Ruszczy\'nski
arXiv:2607. 19628v1 Announce Type: new Abstract: In this work we investigate reinforcement learning (RL) as a framework for the robust control of parametrized dynamical systems in presence of measurements and model uncertainties.
By Nicol\`o Botteghi, Gabriele Pascali, Urban Fasel, Andrea Manzoni
arXiv:2607. 21644v1 Announce Type: new Abstract: We present a goal-agnostic control framework for partial differential equations (PDEs) built around a joint-embedding predictive architecture (JEPA).
By Jonathan Gallagher, Roberto Guglielmi
The paper presents a curriculum‑based adversarial heterogeneous agent reinforcement learning (HARL‑AC) approach for autonomous quad‑copter landing on a ship deck in maritime settings. Using Heterogeneous‑Agent Proximal Policy Optimization (HAPPO) in NVIDIA Isaac Lab, the authors train a cooperative control policy that outperforms domain‑randomized baselines, achieving up to 97.5% success on in‑distribution sea states and higher median success and lower crash rates on out‑of‑distribution sea states. The adversarially trained policy also exhibits more cautious behavior, slightly increasing timeouts but improving safety in severe, unseen conditions.
By Allan Minh-Tam Nguyen, Sree Showrya Kotala, Stefan Banioi-Crijman, Kurt Driessens, Rico M\"ockel
arXiv:2607. 21302v1 Announce Type: new Abstract: Behavior prior reinforcement learning (BPRL) has emerged as a promising paradigm to improve sample efficiency in online reinforcement learning (RL) by leveraging policy priors derived from offline demonstrations.
By Gong Gao, Weidong Zhao, Xianhui Liu, Ning Jia
arXiv:2606.14636v3 Announce Type: replace
Abstract: Many two-stage estimators assess the first-stage learner by prediction error, even when the next stage uses its residual. In control-function instr...
By Rui Wu, Zongyuan Chen, Hong Xie, Defu Lian, Enhong Chen
BVR Sim is an open‑source, Gymnasium‑style environment for heterogeneous air‑combat reinforcement learning, supporting multiple JSBSim aircraft models (F‑15, F‑16, F/A‑18, F‑22) with configurable weapons, sensors, and opponents. It offers a unified tactical action interface, interchangeable Python and accelerated C++ backends, entity‑oriented observations, compositional rewards, scripted opponents, replay and visualization, and adapters for multi‑agent learning frameworks. At a 0.4‑second decision interval, the C++ backend achieves 104 simulated seconds per wall‑clock second in 1‑vs‑1 and remains practical through 10‑vs‑10 scenarios, and a policy trained on the F‑16 transfers to four unseen aircraft with a 45.5% mean win rate after controller adaptation.
By Haocheng Sun (Beijing University of Posts,Telecommunications), Mulai Tan (Air Force Engineering University)
arXiv:2607. 10362v1 Announce Type: new Abstract: Latent world models are trained to predict future states in a learned representation and are then deployed inside a planner that selects actions by simulating them forward.
By Hanzhe You, Yonggang Zhang, Maohao Ran, Zhiqin Yang, Zhenyuan Zhang, Wei Xue, Jun Song, Xinmei Tian, Yike Guo