Hugging Face Trending Papers

ParallelWorld: Test-Time Scaling for Embodied Reasoning

arXiv Computer Vision
4d ago

Plan-Bench: Can Existing VLMs Go Well Beyond Perception to Reason and Plan in Embodied Worlds?

arXiv:2610.18836v2 Announce Type: replace Abstract: Vision-Language Models (VLMs) have achieved strong performance in visual perception and spatial reasoning, leading to growing interest in using the...

By Juntong Feng, Qingan Liu, Jingru Dong, Yue Zhu, Weiming Zheng, Yujie Cheng, Xinzhe Han, Shuai Hao, Yunzhi Zhuge, Haiwen Diao, Huchuan Lu
Hugging Face Trending Papers
Jun 25

E-TTS: A New Embodied Test-Time Scaling Framework for Robotic Manipulation

Recently, a few works have made early attempts to study test-time scaling for embodied tasks. However, two major challenges remain unsolved: (1) reasoning can effectively improve the performance of the policy, but its scaling mechanism has seldom been studied; (2) historical information is essential, as embodied tasks are inherently long-horizon and sequential, making sole reliance on current observations for action scaling inadequate due to the lack of historical context utilization.

arXiv AI
Jun 9

SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

arXiv:2606. 09669v1 Announce Type: new Abstract: Spatial reasoning is a foundational capability for multimodal large language models (MLLMs) to perceive and operate within the physical world.

By Hongcheng Gao, Hailong Qu, Jingyi Tang, Jiahao Wang, Zihao Huang, Hengkang Qiao, Shihong Huang, Junming Yang, Yi Li, Hongyixuan Yuan, Wenjie Li, Bohan Zeng, Wenbo Li, Bo Wang, Jianhui Liu, Olive Huang, Haoyang Huang, Wentao Zhang, Guoqing Huang, Nan Duan, Yinpeng Dong
arXiv AI
Aug 5

PACE: Adaptive Budget Allocation for Time-Efficient Embodied Planning

arXiv:2608. 03034v1 Announce Type: cross Abstract: Reasoning-enhanced large language models have achieved remarkable improvements in planning tasks, yet their deployment in embodied systems remains impractical due to prohibitive inference delays-often exceeding minutes per planning instance.

By Yuchen Huang, Xijiang Ying, Zhenhua Ma, Xiaxiang Yuan, Zhijie Gao, Jiayi Huang, Ruichi Mao, Jiazheng Zhang, Hongsheng Ti, Maotao Tian, Rong Shi, Lu Zhao, Shizhuang Zhang, Zhuo Cui, He Wang, Ling Liu, Wei Zhang
arXiv AI
Jul 28

Unified Embodied VLM Reasoning with Robotic Action via Autoregressive Discretized Pre-training

arXiv:2512. 24125v3 Announce Type: replace-cross Abstract: General-purpose robotic systems operating in open-world environments must achieve both broad generalization and high-precision action execution, a combination that remains challenging for existing Vision-Language-Action (VLA) models.

By Yi Liu, Sukai Wang, Dafeng Wei, Xiaowei Cai, Linqing Zhong, Jiange Yang, Guanghui Ren, Jinyu Zhang, Maoqing Yao, Chuankang Li, Xindong He, Liliang Chen, Jianlan Luo
arXiv Computation and Language
Aug 28

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.

By Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang
arXiv Computer Vision
Oct 2

Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models

The paper introduces GTA‑VLA, an interactive Vision‑Language‑Action framework that lets users guide robot policies with explicit visual cues such as affordance points, boxes, and traces. Unlike traditional direct sense‑to‑act models, GTA‑VLA incorporates a spatial‑visual Chain‑of‑Thought that blends human guidance with internal task planning, and couples this reasoning module with a lightweight reactive action head for efficient execution. Experiments on the SimplerEnv WidowX benchmark show a state‑of‑the‑art 81.2 % success rate, and the framework significantly improves task success under out‑of‑domain visual shifts and spatial ambiguities, demonstrating the benefit of interactive reasoning for failure recovery in embodied control.

By Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
arXiv AI
Jun 11

Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models

arXiv:2606. 11324v1 Announce Type: cross Abstract: We introduce Embodied-R1.

By Yifu Yuan, Yaoting Huang, Xianze Yao, Yutong Li, Shuoheng Zhang, Linqi Han, Pengyi Li, Jiangeng Sun, Wenting Jia, Zhao Zhang, Yuhao Liu, Ruihao Liao, Yucheng Hu, Qiyu Wu, Yuxiao Li, Zibin Dong, Fei Ni, Yan Zheng, Shuyang Gu, Yi Ma, Hongyao Tang, Han Hu, Jianye Hao
arXiv AI
4d ago

ABot-ER: Unified Embodied Reasoning through Agentic Data-Model Co-Evolution

arXiv:2610.18355v2 Announce Type: new Abstract: We introduce ABot Embodied Reasoning (ABot-ER), a unified embodied reasoning foundation model that breaks the tension between breadth and depth in embo...

By Qiuyu Ding, Heng-Da Xu, Changda Xia, Jiajun Shen, Zihao Guan, Zhengchen Yuan, Jianfang Zhang, Di Yang, Jiayi Tian, Yuting Xu, Fei Wang, Shiao Liu, Wei Zhang, Xiaolong Wu, Wenbin Tang, Zedong Chu, Mu Xu