Quantum Multi-Armed Bandits and Linear Bandits: Lower Bounds and Algorithms
arXiv:2608. 14319v1 Announce Type: new Abstract: We study quantum multi-armed bandits (QMAB) and quantum linear bandits (QLB) in the model of Wan et al.
arXiv:2606. 02655v1 Announce Type: cross Abstract: External regret certifies stability only against replacing one's behavior by a fixed alternative.
arXiv:2608. 14319v1 Announce Type: new Abstract: We study quantum multi-armed bandits (QMAB) and quantum linear bandits (QLB) in the model of Wan et al.
arXiv:2608. 12753v1 Announce Type: new Abstract: We study decentralized multi-player reinforcement learning in episodic tabular Markov decision processes (MDPs) under three forms of information asymmetry: (A) unobserved actions with common rewards, (B) observed actions with independent rewards, and (C) unobserved actions with independent rewards.
arXiv:2608. 04149v1 Announce Type: cross Abstract: Swap regret governs the rate at which uncoupled learning dynamics converge to correlated equilibria in multiplayer general-sum games.
arXiv:2609.38835v1 Announce Type: cross Abstract: Optimistic matrix mirror-prox (OMMP) computes $\epsilon$-approximate Nash equilibria in quantum zero-sum games with an $O(1/\varepsilon)$ average-ite...
arXiv:2606. 27448v1 Announce Type: new Abstract: This paper studies the problem of regret minimization in Markovian bandits with \emph{non-observable states} and possibly \emph{constrained} decision epochs.
arXiv:2607. 10936v1 Announce Type: new Abstract: We study the bandit-feedback version of online principal component analysis (Bandit PCA): in each round $t = 1,\dots,T$, the adversary selects a $d \times d$ symmetric gain matrix $G_t$ with spectrum in $[0,1]$ and rank at most $r$; the learner simultaneously selects a unit vector $w_t \in S^{d-1}$ and receives the reward $w_t^\top G_t w_t$.
arXiv:2607. 19854v1 Announce Type: new Abstract: We study horizon-free regret minimization for finite-horizon time-homogeneous tabular Markov decision processes with $S$ states, $A$ actions, horizon $H$, and per-trajectory total reward bounded by $1$.
The paper studies how an eavesdropper can adaptively attack quantum key distribution (QKD) systems when channel noise and device drift vary over time. By modeling the attack as a constrained Markov decision process and using reinforcement learning to jointly search gate structures and rotation angles, the authors construct compact attack circuits that perform near the theoretical upper bound for both device‑independent E91 and BB84 protocols under realistic noise models. The results show that adaptive attacks can significantly increase the eavesdropper’s information compared to fixed‑circuit strategies, and that the learned attacks recover known optimal cloners and key‑rate bounds.
arXiv:2608.24731v1 Announce Type: new Abstract: We settle the minimax-optimal alternating regret, a regret notion motivated by alternating learning dynamics in games, for both online linear optimizat...
arXiv:2603. 13356v2 Announce Type: replace Abstract: Robust reinforcement learning typically assumes that feedback sources are either globally trustworthy or corrupted within a fixed global budget.
arXiv:2606. 00835v1 Announce Type: new Abstract: Network routers that enforce Quality-of-Service (QoS) guarantees must decide, at every clock cycle, which expiring packet of information to transmit, even when the value of the packet is unknown until it is processed.
In bandit problems, standard regret-minimizing algorithms treat exploration as an amortized cost, which can expose early participants to unfair ex-ante losses in settings such as clinical trials. Recent work addresses this by evaluating the sequence of per-round expected rewards through the generalized $p$-mean, interpolating between utilitarian welfare ($p=1$), Nash welfare ($p\to0$), and Rawlsian fairness ($p\to-\infty$).