arXiv AI

FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles

arXiv:2605. 03337v3 Announce Type: replace-cross Abstract: Recent progress in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction results.

arXiv AI
Sep 4

TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates

The paper introduces TruncGradGS, a piecewise truncated gradient approach that mitigates gradient vanishing in 3D Gaussian Splatting, enhancing optimization stability and robustness to initializations. It demonstrates consistent improvements over random and COLMAP initializations in both static and dynamic settings. Additionally, the authors highlight limitations of existing dynamic scene benchmarks and present a new synthetic dataset for evaluating dynamic Gaussian Splatting.

By Theo Morales, Nhat-Quynh Le-Pham, Robin Atkins, Binh-Son Hua
Hugging Face Trending Papers
Aug 3

FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis

4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomial to model motion, which limits performance in complex dynamic scenes where high-frequency motion components are prevalent, and fails to ensure long-term stability due to cumulative trajectory drift.

Hugging Face Trending Papers
Aug 3

D^2-4DGS: Dual-Depth Guided Sparse-Camera 4D Gaussian Splatting

Dynamic 4D Gaussian Splatting has emerged as an efficient representation for dynamic novel view synthesis through explicit scene modeling and real-time rendering. However, existing methods typically require dense multi-view videos for sufficient geometric constraints, making capture expensive and limiting sparse-camera deployment.

arXiv Computer Vision
3d ago

Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction

arXiv:2609.39960v1 Announce Type: new Abstract: 4D scene reconstruction aims to recover the evolving geometry, appearance, and motion of dynamic environments from visual observations. Despite substan...

By Ziren Gong, Guo Chen, Yongjia Li, Yihua Shao, Fabio Tosi, Stefano Mattoccia, Matteo Poggi, Hao Tang, Fei Ma, Shuyan Li, Ziyang Yan, Nicu Sebe, Ling Shao, Jianfei Cai, Qi Tian, Ming-Hsuan Yang
arXiv Computer Vision
Sep 7

ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment

ASTRA (Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment) tackles the challenge of reconstructing dynamic 3D scenes from temporally asynchronous multi‑camera data. By using 2D motion trajectories as texture‑robust supervision, it jointly optimizes temporal offsets and 3D representations, aligning projected 3D point motion with observed 2D paths while masking unreliable constraints. Experiments on Gaussian Splatting backbones show that ASTRA retains high‑frequency spatial detail, improves PSNR by ~1.4 dB, reduces temporal‑offset MAE by 54 %, and nearly quadruples synchronization success even with up to 25‑frame offsets.

By Junyu Zhu, Hao Zhu, Xinzhuo Zhang, Xu Zhang, Hongdong Li, Zhan Ma, Xun Cao
arXiv AI
6d ago

Geometric-Photometric Event-based 3D Gaussian Ray Tracing

The paper introduces GPERT, a framework that separates event-based 3D Gaussian Splatting into two rendering branches: event-by-event geometry rendering and snapshot-based radiance rendering. By employing ray-tracing and warped event images, GPERT balances accuracy and temporal resolution, achieving state‑of‑the‑art results on real‑world datasets and competitive performance on synthetic data. The method operates without pretrained models or COLMAP initialization, offers flexible event selection, and produces sharp reconstructions of scene edges with rapid training.

By Kai Kohyama, Yoshimitsu Aoki, Guillermo Gallego, Shintaro Shiba