arXiv:2606. 31050v1 Announce Type: cross Abstract: How to accurately predict a high-fidelity future world?
By Yujin Tang, Tian Zhou, Xin Lin, Cheng Tan, Yifan Hu, Rong Jin, SouYoung Jin, Liang Sun
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.
arXiv:2606. 29400v1 Announce Type: cross Abstract: In computer graphics, visual content is continuously warped, zoomed and resampled.
By Giulio Federico, Giuseppe Amato, Claudio Gennaro, Fabio Carrara, Marco Di Benedetto
arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.
By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue
In video understanding, vision-language models (VLMs) must ingest massive numbers of visual tokens, causing the computational and memory cost of the prefill stage to rise sharply. Such visual sequences are highly redundant along the spatio-temporal dimension, yet a high compression ratio is often accompanied by the loss of critical details.
Latent video generation relies on autoencoders to define a compact space in which generative models operate. Although video autoencoder architectures have evolved substantially, their latent spaces are still optimized primarily for pixel-level reconstruction and provide limited high-level semantic organization.