Learning Video Dynamics with Predictive Differentiable Rendering
arXiv:2606. 31050v1 Announce Type: cross Abstract: How to accurately predict a high-fidelity future world?
Gaussian Splatting has emerged as an effective representation for video, but existing methods rely on per-video optimization. This leads to slow encoding and limits generalization across videos.
arXiv:2606. 31050v1 Announce Type: cross Abstract: How to accurately predict a high-fidelity future world?
arXiv:2609.14129v1 Announce Type: cross Abstract: Ultra-High-Definition (UHD) video presents significant challenges for efficient storage and real-time decoding. Learning-based methods, such as Neura...
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.
arXiv:2609.37001v1 Announce Type: cross Abstract: Diffusion Transformers (DiTs) enable high-quality video generation but suffer from substantial inference latency, primarily attributable to the compu...
ReSplat introduces a recurrent Gaussian splatting model that iteratively refines 3D Gaussians using the rendering error as a feedback signal, avoiding explicit gradient computation. The method starts from a compact reconstruction in a subsampled space, producing far fewer Gaussians than prior per‑pixel models, which reduces computational cost. Experiments on multiple datasets, view counts, and resolutions show state‑of‑the‑art performance with faster rendering speeds.
KISS-GS is a modular compression pipeline for 3D Gaussian Splatting (3DGS) scenes that separates compression from training. It first compacts a vanilla 3DGS scene by 15.7× using state‑of‑the‑art pruning, then encodes the result into the SOG‑XT image‑based format, achieving an additional 6.6× reduction. Optional encoding‑aware fine‑tuning can further cut the size by 2.2×, yielding total reductions of 85× to 319× on standard benchmarks while enabling web‑native decoding.
arXiv:2606.06158v2 Announce Type: replace Abstract: Adaptive video tokenisation seeks to dynamically allocate token budgets based on the underlying visual complexity of a sequence. Current continuous...
arXiv:2608.30184v1 Announce Type: new Abstract: Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex...
arXiv:2606. 29400v1 Announce Type: cross Abstract: In computer graphics, visual content is continuously warped, zoomed and resampled.
arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.
arXiv:2607.14935v2 Announce Type: replace Abstract: Recent advances in video understanding have spanned motion, long video, and streaming interaction, driving this field toward real-world application...
F4Splat introduces a feed‑forward predictive densification strategy for 3D Gaussian splatting that allocates Gaussians based on a densification‑score guided by spatial complexity and multi‑view overlap. The method predicts per‑region scores to estimate required Gaussian density, enabling explicit control over the total Gaussian budget without retraining. This adaptive allocation reduces redundancy in simple regions and minimizes duplicate Gaussians across overlapping views, yielding compact yet high‑quality 3D representations and superior novel‑view synthesis performance with fewer Gaussians.