Forge4D is a feed‑forward model that reconstructs temporally aligned 4D human representations from uncalibrated sparse‑view videos, enabling both novel view and novel time synthesis. It achieves this by jointly streaming 3D Gaussian reconstruction with dense motion prediction, using learnable state tokens for temporal consistency and a self‑supervised retargeting loss for motion prediction. Extensive experiments confirm its effectiveness on in‑domain and out‑of‑domain datasets.
By Yingdong Hu, Yisheng He, Jinnan Chen, Weihao Yuan, Kejie Qiu, Zehong Lin, Siyu Zhu, Zilong Dong, Steven Hoi, Jun Zhang
Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration. Existing approaches trade off among local-detail fidelity, long-range spatio-temporal modeling, perceptual realism, and efficiency: convolutional alignment techniques preserve local structure but suffer when motion is large or degradations are complex; transformer-based methods capture long-range dependencies yet require architectural or algorithmic adaptations to remain computationally feasible; and recent latent or diffusion-based generators synthesize rich texture but require specialized temporal constraints to maintain coherence.
arXiv:2608. 08553v1 Announce Type: cross Abstract: Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration.
By Rong Fu, Chunlei Meng, Yangchen Zeng, Xiaowen Ma, Yongtai Liu, Wangyu Wu, Shuo Yin, Zijian Zhang, Sicheng Li, Yingrui Ji, Chenhao Wang, Simon Fong
Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive.
arXiv:2609.00994v1 Announce Type: new
Abstract: Recent extensions of 3D Gaussian Splatting (3DGS) enable real-time novel view synthesis in dynamic scenes by learning time-conditioned Gaussian deforma...
By Wei Dong, Shahram Shirani, Jun Chen, Han Zhou
arXiv:2609.36940v1 Announce Type: new
Abstract: Accurate dynamic scene reconstruction is important for robotic perception, where temporally consistent representations of dynamic environments are esse...
By Thai Duy Nguyen, Haitian Zhang, Addison Lin Wang
arXiv:2608.30184v1 Announce Type: new
Abstract: Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex...
By Jiahao Wu, Jie Liang, Die Hu, Jiayu Yang, Kaiqiang Xiong, Xiang Li, Xiaoyun Zheng, Chao Wang, Ronggang Wang
arXiv:2605. 03337v3 Announce Type: replace-cross Abstract: Recent progress in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction results.
By Lucas Yunkyu Lee, Soonho Kim, Youngwook Kim, Sangmin Kim, Jaesik Park
arXiv:2609.15032v1 Announce Type: new
Abstract: Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either r...
By Hanzhang Tu, Zhanfeng Liao, Wei Min, Jiajun Zhang, Yebin Liu
arXiv:2608.31113v1 Announce Type: new
Abstract: We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a tempor...
By Pradyumn Goyal, Yizhak Ben-Shabat, Hsueh-Ti Derek Liu, Haomiao Jiang, Snehasish Mukherjee, Kyle Spence, Mark Stauber, Evangelos Kalogerakis, Yunze Zeng
arXiv:2607. 13421v1 Announce Type: cross Abstract: Spatio-Temporal Video Grounding (STVG) aims to retrieve the visual trajectory of a specific object from a video stream as described by a natural language expression.
By Kai Chen, Ming Dai, Wenxuan Cheng, Wankou Yang
We introduce CameraAnything, the first unified framework for camera controlled video editing that enables joint control of both intrinsic and extrinsic camera parameters. Existing approaches either rely on expensive 3D reconstruction to achieve full camera functionality or restrict editing to extrinsic parameter manipulation.