arXiv Computer Vision

EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control

arXiv Computer Vision
Sep 21

ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation

ULTRA is a unified framework for autonomous humanoid whole-body locomotion and manipulation that overcomes limitations of prior methods by combining a physics-driven neural retargeting algorithm with a multimodal controller. The retargeting algorithm translates large-scale motion capture data into physically plausible humanoid motions, while the controller learns to handle both dense motion references and sparse task specifications using a range of sensory inputs, from accurate motion-capture states to noisy egocentric vision. In simulation and on a real Unitree G1 humanoid, ULTRA demonstrates improved generalization and robustness, enabling coordinated whole-body behavior from sparse intent without relying on test-time reference motions.

By Xialin He, Sirui Xu, Xinyao Li, Runpei Dong, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
arXiv Computer Vision
Sep 1

RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotion

arXiv:2512.23649v5 Announce Type: replace-cross Abstract: Humans learn locomotion through visual observation, interpreting visual content first before imitating actions. However, state-of-the-art hum...

By Zhe Li, Boan Zhu, Yangyang Wei, Shuanghao Bai, Yuheng Ji, Yibo Peng, Tao Huang, Pengwei Wang, Zhongyuan Wang, S. -H. Gary Chan, Chang Xu, Cheng Chi, Jianfei Yang, Shanghang Zhang
arXiv AI
Jul 2

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

arXiv:2604. 01001v2 Announce Type: replace-cross Abstract: We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation.

By Jinkun Hao, Mingda Jia, Ruiyan Wang, Hongrui Zhu, Jiafei Cao, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu
arXiv AI
Jun 9

EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets

arXiv:2606. 08057v1 Announce Type: cross Abstract: Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets.

By Yichen Niu, Haoran Lv, Xinrui Zhang, Xueyao Wan, Shiyu Gao, Ying Ai, Hui Xu, Yongqi Hu, Hengyi Zhang, Yang Xie, Zhaxizhuoma, Yue Zhao, Zhenshan Bing, Yan Ding, Jianxing Liu
Hugging Face Trending Papers
Jun 18

HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretraining

Embodied foundation models are expected to benefit from data scaling like large language models, but face a much tighter data bottleneck. Teleoperated real-robot trajectories remain the dominant pretraining source due to their precise action supervision and embodiment alignment, yet their scalability is limited by high collection cost, acquisition difficulty, and low behavioral and environmental diversity.

arXiv Computer Vision
Sep 17

HAP: A Hand-Driven Active Perception Framework for Egocentric Head Motion Prediction

The paper introduces HAP, a Hand-Driven Active Perception framework that predicts future six‑degree‑of‑freedom head motion in egocentric settings by conditioning on observed hand motion and inferred target context. HAP constructs a Predictive Target‑Centric Amodal Occlusion Graph to model current and potential occlusions among candidate objects, fuses this with hand and head motion history, and blends the learned trajectory with a constant‑velocity prior. Experiments on a public dataset and a newly released Bottle RGB‑D dataset demonstrate that HAP outperforms baseline methods in head‑motion prediction, highlighting the importance of hand‑driven intention and dynamic occlusion reasoning.

By Yunji Feng, Junyi Ma, Guanzhong Sun, Chenyang Xu, Hesheng Wang