arXiv AI

Generative Embodied Multiple Behavior Control Systems for Human-like Agents

arXiv AI
Aug 12

ComBodied Agents: a New Paradigm of Human-Centric Agentic AI

arXiv:2608. 10915v1 Announce Type: new Abstract: After an older adult misses a medication dose, a software agent can send another reminder and an embodied agent can bring the medication.

By Qianggang Ding, Xingyao Wang, Rui Feng, Zhibin Wang, Feixiang Wang, Kelong Mao, Hao Sun, Zhiyao Luo, Jiankai Tang, Lei Li, Jiadong Guo, Minheng Ni, Weicong Lin, Chenxi Yang, Hongxiang Gao, Zhenghua Chen, Yang Bai, Min Wu, Jun Cheng, Huazhu Fu, Dacheng Tao, Bang Liu
Hugging Face Trending Papers
Jul 13

From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence

Artificial general intelligence ultimately requires agents that can reason and act in the physical world. Action models, vision-language-action policies, and world models have advanced this goal, while World Action Models (WAMs) are particularly promising because they connect candidate interventions with predicted consequences.

arXiv AI
Sep 17

A Comprehensive Review of Generative Physical Artificial Intelligence

The paper surveys Generative Physical Artificial Intelligence (GPAI), a field where large foundation models are integrated with physical robots. It introduces a taxonomy of five approaches—Robot Foundation Models, Vision‑Language Action models, Large Behavior Models, Diffusion Policy Models, and World Foundation Models—and discusses how they complement each other across domains such as autonomous vehicles, industrial automation, healthcare robotics, and humanoid systems. The review highlights performance gains, data‑efficient learning, sim‑to‑real transfer, edge‑compatible architectures, and safety frameworks as key research directions.

By Satyam Gaba, Krutiksinh Rana, Siva Sai, Vinay Chamola, Dusit Niyato
arXiv Computer Vision
Sep 4

ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction

ProAct is a dual‑system framework for real‑time embodied social interaction that separates a low‑latency Behavioral System, which streams multimodal interaction and generates continuous non‑verbal motion, from a slower Cognitive System that performs long‑horizon social reasoning and produces proactive intentions. The Cognitive System uses an efficient memory mechanism and a user‑motivation prediction module to decide when to intervene, while the Behavioral System translates these intentions into fluid motion via an intention‑conditioned streaming flow‑matching generator with a disentangled ControlNet branch. The framework is deployed on a physical humanoid robot and validated through real‑world user studies, motion‑generation benchmarks, and a new ProActBench benchmark for proactive trigger detection and restraint.

By Zeyi Zhang, Zixi Kang, Ruijie Zhao, Yusen Feng, Biao Jiang, Hanyu Ji, Libin Liu
arXiv AI
Jul 7

iFLYTEK-Embodied-Omni Technical Report

arXiv:2607. 02542v1 Announce Type: new Abstract: General-purpose embodied agents must understand multimodal instructions, anticipate how their environment will evolve, and produce precise control actions over extended horizons.

By Yuan Zhang, Jingfei Ni, Guanchen Lu, Shiqi Zhang, Qingshan Xu, Chi Liu, Xin Nie, Wenjie Xu, Lin Gao, Zhiyuan Cheng, Mingxin Zhou, Jiajia Wu, Diyuan Liu, Jia Pan, Chao Ji
arXiv AI
Sep 18

SIMLIFE: Pattern Understanding for Long-Horizon Human-Agent Partnership

SIMLIFE is a scalable platform that simulates long-term household life with rich visual observations, ground-truth action logs, and synthetic dialogues. It introduces the SimLife-BP benchmark, which tests long-context pattern understanding by requiring agents to infer latent behavioral rules from weeks or months of everyday observations across 106 episodes. The benchmark includes 1,439 question-answer pairs that probe direct, counterfactual, noisy, and inverse reasoning under varying rule hints.

By Run Peng, Zinnia Nie, Jing Ding, Yinpei Dai, Yichi Zhang, Zengqing Wu, Yao Fu, Ziqiao Ma, Jiayuan Mao, Joyce Chai
arXiv AI
Sep 1

Motus2: A Self-Evolving General World Model for Dexterous Manipulation

Motus2 is a self‑evolving general world model designed for dexterous manipulation. It integrates a shared‑weight model that offers three control interfaces—a policy, a simulator, and an evaluator—forming a closed decision‑and‑learning loop for policy improvement. The system scales both model size and data, progressing from large‑scale monocular egocentric data to synchronized stereo data and robot‑domain adaptation, while also incorporating tactile feedback and a biomimetic platform with dual arms and hands.

By Hongzhe Bi, Zihao Zhou, Yihang Tang, Jingrui Pang, Shuhe Huang, Haitian Liu, Runqing Wang, Shuai Huang, Yichen Wang, Yiming Cheng, Ruowen Zhao, Zhenghua Li, Hengkai Tan, Xiaolong Liu, Jinhui Wan, Jiabao Liu, Min Zhao, Fan Bao, Jun Zhu