The paper surveys Generative Physical Artificial Intelligence (GPAI), a field where large foundation models are integrated with physical robots. It introduces a taxonomy of five approaches—Robot Foundation Models, Vision‑Language Action models, Large Behavior Models, Diffusion Policy Models, and World Foundation Models—and discusses how they complement each other across domains such as autonomous vehicles, industrial automation, healthcare robotics, and humanoid systems. The review highlights performance gains, data‑efficient learning, sim‑to‑real transfer, edge‑compatible architectures, and safety frameworks as key research directions.
By Satyam Gaba, Krutiksinh Rana, Siva Sai, Vinay Chamola, Dusit Niyato
Artificial general intelligence ultimately requires agents that can reason and act in the physical world. Action models, vision-language-action policies, and world models have advanced this goal, while World Action Models (WAMs) are particularly promising because they connect candidate interventions with predicted consequences.
arXiv:2607. 11689v1 Announce Type: cross Abstract: Artificial general intelligence ultimately requires agents that can reason and act in the physical world.
By Yuanzhi Liang, Xufeng Zhan, Haibin Huang, Chi Zhang, Xuelong Li
The survey "World-Action Models for Robot Learning and Control" reviews recent advances in coupling future world prediction with executable action generation for robots in open environments. It clarifies the scope of World-Action Models (WAMs) relative to conventional world models, model-based RL, and Vision‑Language‑Action policies, and organizes existing methods through a unified taxonomy covering representations, transition modeling, action interfaces, architectures, training pipelines, data modalities, and scaling strategies. The paper also surveys applications in manipulation, navigation, and autonomous driving, summarizes datasets, benchmarks, and metrics, and discusses key challenges such as action alignment, spatial consistency, long‑horizon memory, and efficient inference.
By Zuxing Lu, Hongjia Zhai, Guanzhi Wang, Huajian Zeng, Jiaqi Yang, Jingyu Liu, Lei Cheng, Yuantai Zhang, Yuheng Qiu, Zezhou Cheng, Ivan Laptev, Danfei Xu, Benjamin Riviere, Giuseppe Loianno, Eric Xing, Xingxing Zuo
arXiv:2609.24526v1 Announce Type: new
Abstract: Physical AI requires models to ground visual and linguistic understanding in real-world environments while accounting for environmental constraints and...
By Foundation Model, Li Auto Inc
arXiv:2604. 21391v2 Announce Type: replace-cross Abstract: Bridging high-level semantic understanding with low-level physical control remains a persistent challenge in embodied intelligence, stemming from the fundamental spatiotemporal scale mismatch between cognition and action.
By Yiming Zhong, Yaoyu He, Zemin Yang, Pengfei Tian, Yifan Huang, Qingqiu Huang, Xinge Zhu, Yuexin Ma
arXiv:2609.24526v2 Announce Type: replace
Abstract: Physical AI requires models to ground visual and linguistic understanding in real-world environments while accounting for environmental constraints...
By Foundation Model, Li Auto Inc
arXiv:2607. 03964v1 Announce Type: cross Abstract: World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience.
By Jianjie Fang, Yongyan Xu, Ziyou Wang, Chen Gao, Yuchao Huang, Zhaolu Wang, Rongze Tang, Mingyuan Jia, Baining Zhao, Weichen Zhang, Xin Zhang, Haisheng Su, Yu Shang, Wei Wu, Xinlei Chen, Yong Li
FluxVLA Engine is an open, configuration‑driven platform that unifies the fragmented components of embodied policy development—datasets, visual‑language and world models, action heads, learning methods, distributed training, simulation evaluation, inference, and robot interfaces—into a reproducible data‑to‑deployment workflow. It adds features such as compositional dual‑arm simulation, scalable automatic data generation, human‑in‑the‑loop rollout and correction, Real‑Time Chunking for fast inference, and lightweight remote GPU serving, thereby linking offline learning, simulation validation, online correction, and real‑robot execution under shared, auditable contracts. The engine aims to eliminate engineering bottlenecks that currently separate promising embodied‑learning algorithms from reliable, reproducible deployment.
By Yinhao Li, Weixin Mao, Zihan Lan, Jikun Rong, Qirui Hu, Yiming Zhang, Weipeng Deng, Bowen Shen, Minzhao Zhu, Yiming Mao, Yan Yang, Chenguang Cui, Hongyuan Chen, Xu Huang, Zheyi Zhao, Pinxi Shen, Bozhen He, Zhen Fu, Yifan Wang, Zexin Zhang, Ang Gao, Haoyu Chen, Chengqi Shi, Hua Chen
arXiv:2606. 11324v1 Announce Type: cross Abstract: We introduce Embodied-R1.
By Yifu Yuan, Yaoting Huang, Xianze Yao, Yutong Li, Shuoheng Zhang, Linqi Han, Pengyi Li, Jiangeng Sun, Wenting Jia, Zhao Zhang, Yuhao Liu, Ruihao Liao, Yucheng Hu, Qiyu Wu, Yuxiao Li, Zibin Dong, Fei Ni, Yan Zheng, Shuyang Gu, Yi Ma, Hongyao Tang, Han Hu, Jianye Hao
Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity.
arXiv:2609.19138v1 Announce Type: new
Abstract: Enabling robots to adapt to unfamiliar environments as readily as humans remains a moonshot goal of embodied AI. No finite collection of demonstrations...
By Dongzhou Cheng, Taoran Yi, Ye Fang, Xingwu Zhang, Fan Feng, Yixuan Li, Gengxiong Zhuang, Rongze Wang, Shuai Yang, Wei Song, Weizhi Xue, Minyan Wu, Jie Gui, Jiaqi Wang, Tong Wu