arXiv:2605. 22069v3 Announce Type: replace-cross Abstract: Novel view synthesis from sparse-view inputs poses a significant challenge in 3D computer vision, particularly for achieving high-quality scene reconstructions with limited viewpoints.
By Hyeseong Kim, Geonhui Son, Deukhee Lee, Dosik Hwang
3D Gaussian Splatting (3DGS) has recently enabled real-time novel view synthesis with impressive quality. However, it struggles to recover accurate surfaces under limited viewpoints and due to the inherent irregularity of Gaussian primitives.
CADSplat is a framework that reconstructs photorealistic, geometrically accurate digital twins from fewer than 15 wide‑baseline images by regularizing 3D Gaussian Splatting with an explicit CAD shape prior. It matches segmented object silhouettes to a CAD library to retrieve a suitable model and camera poses, then anchors Gaussian primitives to the model’s surface and jointly optimizes splat parameters, registration, and a non‑rigid deformation field. Experiments on two real‑world datasets show CADSplat outperforms baselines, especially in sparse and self‑occluded scenarios, and its gains mainly stem from constraining splats to a surface rather than the CAD shape itself.
By Kristof Overdulve, Lode Jorissen, Nick Michiels
arXiv:2609.14521v1 Announce Type: new
Abstract: Recovering editable 3D parametric curves from 2D images is a fundamental challenge in computer graphics, bridging pixel-based perception and vector-bas...
By Zhirui Gao, Renjiao Yi, Yunfan Ye, Ruizhen Hu, Chenyang Zhu, Wei Chen, Kai Xu
arXiv:2609.00994v1 Announce Type: new
Abstract: Recent extensions of 3D Gaussian Splatting (3DGS) enable real-time novel view synthesis in dynamic scenes by learning time-conditioned Gaussian deforma...
By Wei Dong, Shahram Shirani, Jun Chen, Han Zhou
arXiv:2605.26616v2 Announce Type: replace
Abstract: While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D recons...
By Zhenhua Du, Zhen Tan, Haoyu Zhang, Dewen Hu, Shuaifeng Zhi, Peidong Liu
The paper presents a method for reconstructing 3D wireframes from single 2D line drawings by treating the task as conditional depth estimation. It uses a Latent Diffusion Model with spatial conditioning on the sketch and optional partial-depth cues to predict depth for each drawn pixel, producing a 3D wireframe that faithfully matches the visible strokes. Trained on over three million synthetic image‑depth pairs from CAD wireframes, the approach achieves a best‑of‑five normalized depth error of 3.9% and demonstrates robust performance across varying shape complexities.
By Elton Cao, Hod Lipson
arXiv:2608.20687v1 Announce Type: new
Abstract: 3D Gaussian Splatting has achieved remarkable success in novel view synthesis. However, extracting high-fidelity surfaces directly from 3DGS remains ch...
By Chuanjin Fan, Wenjie Chang, Bohao Liao, Yujia Chen, Wenfei Yang, Tianzhu Zhang
arXiv:2608.29106v1 Announce Type: new
Abstract: While neural rendering methods such as 3D Gaussian Splatting achieve remarkable visual fidelity, traditional polygonal meshes remain the backbone of es...
By Tian Shi, Shenhan Qian, Daniel Cremers
arXiv:2607. 00885v1 Announce Type: cross Abstract: Recent advances in neural rendering have established 3D Gaussian Splatting (3DGS) as a highly efficient representation for novel view synthesis, enabling fast training and real-time rendering with strong fidelity.
By Kangmin Seo, Sangeek Hyun, MinKyu Lee, Jae-Pil Heo
arXiv:2605.10360v3 Announce Type: replace
Abstract: While novel view synthesis (NVS) for dynamic scenes has seen significant progress, reconstructing temporally consistent geometric surfaces remains...
By Minje Kim, Younghyun Noh, Jaesoon Kim, Tae-Kyun Kim
ACD-GS introduces an Asymmetric Curvature-aware Densification framework for 3D Gaussian Splatting that uses second-order depth responses to guide cloning and splitting, thereby better capturing geometric discontinuities. It incorporates a multi-view photometric consistency constraint and a capacity-aware adaptive regulation strategy to balance densification and pruning during training. The approach reduces Gaussian count and storage by nearly 60% while maintaining competitive rendering fidelity, outperforming existing methods across multiple datasets.