Hugging Face Trending Papers

Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization

3D Gaussian Splatting (3DGS) has recently enabled real-time novel view synthesis with impressive quality. However, it struggles to recover accurate surfaces under limited viewpoints and due to the inherent irregularity of Gaussian primitives.

Hugging Face Trending Papers
Aug 19

CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction

CoMVS‑GS is a surface‑reconstruction framework that fuses Multi‑View Stereo (MVS) with 3D Gaussian splatting. It initializes Gaussian primitives from dense MVS points, uses PatchMatch‑3DGS mutual supervision to refine depths and normals, and replaces voxel‑based meshing with a Delaunay graph‑cut pipeline. Experiments on DTU, GauU‑Scene V2, and MatrixCity demonstrate competitive object‑level results and improved geometric accuracy and mesh compactness in outdoor scenes while preserving high rendering quality.

arXiv Computer Vision
Sep 17

CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction

CADSplat is a framework that reconstructs photorealistic, geometrically accurate digital twins from fewer than 15 wide‑baseline images by regularizing 3D Gaussian Splatting with an explicit CAD shape prior. It matches segmented object silhouettes to a CAD library to retrieve a suitable model and camera poses, then anchors Gaussian primitives to the model’s surface and jointly optimizes splat parameters, registration, and a non‑rigid deformation field. Experiments on two real‑world datasets show CADSplat outperforms baselines, especially in sparse and self‑occluded scenarios, and its gains mainly stem from constraining splats to a surface rather than the CAD shape itself.

By Kristof Overdulve, Lode Jorissen, Nick Michiels
arXiv Computer Vision
Aug 28

NeuDonatello: Uncertainty-Aware Framework for Accurate Neural SDF Learning

NeuDonatello is a new framework for neural signed distance function (SDF) learning that explicitly models spatially varying uncertainty using Monte Carlo sampling. By incorporating this uncertainty into an adaptive regularization scheme and an uncertainty-aware SDF-to-density conversion, the method selectively strengthens geometric constraints where RGB supervision is unreliable, thereby improving surface reconstruction accuracy. Experiments show that NeuDonatello achieves state‑of‑the‑art results on diverse scenes using only posed RGB images.

By Alvin Jinsung Choi, Wanhee Kim, Taeyun Kim, Dasol Hong, Wooju Lee, Hyun Myung
arXiv Computer Vision
Sep 18

RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects

The paper introduces Reflection-aware Gaussian Splatting (RGS), a physically-based deferred rendering framework that improves novel view synthesis for reflective objects. RGS leverages a powerful 3D foundation model to provide a strong geometric prior and employs cross-view shape consistency regularization to prevent surface collapse and reduce geometric hollows. Additionally, a reflection-aware densification strategy captures specular variations across views, resulting in higher-quality renderings of reflective objects.

By Xiaobiao Du, Yida Wang, Cheng Bi, Kun Zhan, Xin Yu
arXiv Computer Vision
Sep 22

GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting

arXiv:2609.23509v1 Announce Type: new Abstract: Novel view synthesis is a key task for dynamic scene reconstruction, where high rendering speed is essential for applications such as virtual reality....

By Huiwen Xue (School of Software, Northwestern Polytechnical University), Kaixing Zhao (School of Software, Northwestern Polytechnical University), Zuheng Ming (L2TI, Universit\'e Sorbonne Paris Nord, EmboMind Research), Tingcheng Li (School of Electronic Information,Engineering, Suzhou University of Science,Technology)