arXiv:2607. 26708v1 Announce Type: new Abstract: The use of digital pens for online handwriting trajectory reconstruction is a prevalent method for human-computer interaction.
By Florent Imbert, Eric Anquetil, Yann Soullard, Romain Tavenard
arXiv:2607. 26736v1 Announce Type: new Abstract: Digital pens are commonly used to write on digital devices, providing the handwriting trace and enhancing human-computer interation.
By Florent Imbert, Romain Tavenard, Yann Soullard, Eric Anquetil
Digital pens are commonly used to write on digital devices, providing the handwriting trace and enhancing human-computer interation. This study focuses on a digital pen equipped with kinematic sensors, allowing users to write on any surface while simultaneously preserving a digital trajectory of handwriting.
Teaching machines to emulate natural handwriting styles remains an open challenge, as it requires synthesizing stroke sequences that dynamically vary in shape, texture, pressure and script - not only across individuals, but also within a single person's handwriting. Attempts at this challenge have largely explored deep learning methods in both online and offline settings.
arXiv:2607. 12500v1 Announce Type: new Abstract: Deep learning models for online handwriting recognition have been shown effective and are increasingly deployed in practical applications.
By Yataro Tamura, Brian Kenji Iwana, Jiseok Lee
arXiv:2607. 09826v1 Announce Type: cross Abstract: Dysgraphia is a specific learning disability that is prevalent among school-age children.
By Lydia Ouhib (LIASD), Yassine Ouzar (LIASD), Zo\'e Pinseel (LIASD), St\'ephane Bouilland (LIASD), Mehdi Ammi (LIASD)
Text-driven human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the structural consistency of the original motion. Existing diffusion-based approaches struggle to balance text-responsive "change" and inertial "invariance".
Neural swipe decoders are typically tied to the keyboard they were trained on, requiring a new corpus and training run for each layout. In this report, we document our approach toward training models that can function on any contiguous mobile keyboard layout.
arXiv:2606. 25247v1 Announce Type: cross Abstract: Neural swipe decoders are typically tied to the keyboard they were trained on, requiring a new corpus and training run for each layout.
By David Lee Miller, Aleksandras Kostarevas
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions.
arXiv:2607. 11221v1 Announce Type: cross Abstract: Accurate monocular 4D hand reconstruction remains challenging.
By Mingxi Xu, Bowen Duan, Yi Gu, Zhengyang Shen, Renjing Xu, Yutao Yue
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe