Learning to Coach for Experiential Learning
arXiv:2609.15851v1 Announce Type: new Abstract: Language models can learn from experience, but raw solution trajectories are often too long and noisy to provide effective guidance. In this work, we p...
The paper introduces an interpretable experiential learning model that uses state history and global feedback to learn a behavioral model represented as a transition graph. Transitions in this graph are annotated with utility values and evidence counts, enabling the model to function in resource-constrained settings. The authors evaluate the approach on the OpenAI Gym Atari Breakout benchmark, showing performance comparable to certain neural network-based methods.
arXiv:2609.15851v1 Announce Type: new Abstract: Language models can learn from experience, but raw solution trajectories are often too long and noisy to provide effective guidance. In this work, we p...
arXiv:2608. 06595v1 Announce Type: cross Abstract: Neural networks applied to sequential decision-making tasks typically rely on latent representations of environment states.
We’re releasing the public beta of OpenAI Gym, a toolkit for developing and comparing reinforcement learning (RL) algorithms. It consists of a growing suite of environments (from simulated robots to Atari games), and a site for comparing and reproducing results.
arXiv:2602. 12643v2 Announce Type: replace-cross Abstract: We present Unified Latent Dynamics (ULD), a novel reinforcement learning algorithm that unifies the efficiency of model-free methods with the representational strengths of model-based approaches, without incurring planning overhead.
We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience.
We’re open-sourcing OpenAI Baselines, our internal effort to reproduce reinforcement learning algorithms with performance on par with published results. We’ll release the algorithms over upcoming months; today’s release includes DQN and three of its variants.
arXiv:2610.30461v1 Announce Type: new Abstract: Learning useful representations from continually changing value targets remains a challenge in deep reinforcement learning. We study the temporal horiz...
JAXtari is an open‑source, high‑performance reimplementation of Atari 2600 environments that enables massive GPU parallelization. It allows PPO agents to complete 100 M environment steps on a single A100‑GPU in under an hour, far faster than the CPU‑based ALE. Additionally, JAXtari provides object‑centric observations and a flexible modification system, facilitating research into causal modeling, neuro‑symbolic methods, and rapid agent adaptation.
The paper introduces Graph-Guided Quasimetric Dense Reward (G2QDR), a framework that learns a state connectivity model to predict pairwise connectivity strengths in asymmetric environments. These strengths are converted into scalar auxiliary dense rewards, offering continuous guidance across hierarchical levels. G2QDR can be integrated into any existing Goal-Conditioned Hierarchical Reinforcement Learning architecture and shows empirical performance improvements in sparse reward settings with modest computational cost.
arXiv:2606. 04275v1 Announce Type: cross Abstract: We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control.
arXiv:2606. 17680v1 Announce Type: new Abstract: Reinforcement learning (RL) has emerged as a powerful paradigm for training Large Language Models (LLMs) as agents.
arXiv:2609.06421v1 Announce Type: cross Abstract: Batch normalization (BN) substantially improves sample efficiency in continuous-control actor-critic methods such as CrossQ, yet recent studies repor...