arXiv:2510. 01764v3 Announce Type: replace Abstract: Reinforcement learning (RL) research requires diverse, challenging environments that are both tractable and scalable.
By Waris Radji, Thomas Michel, Hector Piteau
Wayfarer is a domain‑agnostic, online deep RL agent that discovers options via Laplacian representation learning from high‑dimensional observations and uses them for control. The discovered options improve exploration, accelerate credit assignment, and generalise to unseen settings, leading to faster learning of complex policies. Wayfarer achieves state‑of‑the‑art performance among single‑stream agents on the most challenging Atari 2600 games, especially those requiring long‑horizon exploration such as Montezuma's Revenge and Private Eye.
By Erik M. Lintunen, Marlos C. Machado
arXiv:2606. 19357v1 Announce Type: cross Abstract: We built a robot called the Robotroller that actuates an Atari CX40+ controller and a device called the Atari Devbox that renders the game frame and the reward signal from the Arcade Learning Environment on a screen.
By Khurram Javed, Joseph Modayil, Gloria Kennickell, Richard S. Sutton, John Carmack
arXiv:2410.14606v3 Announce Type: replace
Abstract: Learning from a stream of experience as it arrives, also known as streaming learning, is a core part of natural learning. However, reliable streami...
By Mohamed Elsayed, Elena Sorina Lupu, Gautham Vasan, A. Rupam Mahmood
arXiv:2608. 16798v1 Announce Type: cross Abstract: Agent harnesses have substantially improved performance on long-horizon tasks by coordinating agent interactions with the environment.
By Huatong Song, Fei Bai, Ming Yang, Renyuan Li, Jia Deng, Jujie He, Zhange Zhang, Daixuan Cheng, Yan Xing, Qi Yun, Xuxing Chen, Danyang Li, Feng Chang, Chuan Hao, Ran Tao, Jian Yang, Bryan Dai, Wayne Xin Zhao, Mingjie Tang, Ji-Rong Wen
arXiv:2609.09059v1 Announce Type: new
Abstract: While many video-game environments (VGEs) have played crucial roles in advancing reinforcement learning (RL), developing novel VGEs or modifying existi...
By Ryan Truong, Lance Ying, Samuel J. Gershman, Kazuki Irie
MAI-Gym is an open, all-in-one platform that unifies GUI agent evaluation, data collection, and online reinforcement learning training across mobile, computer, and web environments. It supports ten established benchmarks, scales to 20,000 parallel environment instances, and enables automated synthesis of diverse GUI applications and tasks with execution-validated verifiers. Using this platform, the authors trained a 9B-parameter agent, MAI-Gym-9B, achieving state‑of‑the‑art performance on MobileWorld and OSWorld-Verified, and demonstrated that training on a mocked train‑ticketing app improves real‑world task success from 28.8% to 48.1% on a physical phone.
By Panrong Tong, Quyu Kong, Pengxiang Li, Tianyu Xia, Hanzhang Zhou, Lei Wang, Chenglin Cai, Long Li, Long Chen, Jianan Zhang, Zhengwen Zeng, Xu Zhang, Gongjie Zhang, Yue Wang, Steven Hoi
BluffJAX is an open‑source suite of adversarial imperfect‑information games implemented in JAX, designed for high‑throughput simulation and GPU parallelization. It includes classic benchmarks like Texas Hold’Em and Kuhn Poker, as well as newer games such as Bluff, Stud Poker, and Kemps, aiming to broaden research in game‑theoretic reinforcement learning. The authors benchmarked throughput, memory usage, and algorithmic performance across single and multi‑GPU setups, showing scalability to hundreds of millions of samples per second and providing baseline results for future work.
By Aryaman Reddi, Jan Peters, Carlo D'Eramo
arXiv:2610.20584v1 Announce Type: new
Abstract: Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their...
By Mingyu Ouyang, Yiran Wang, Siyuan Hu, Xingyilang Yin, Huiqiang Sun, Guangzhi Wang, Junfu Pu, Cheng Cheng, Honghao Chen, Ying Shan, Mike Zheng Shou, Hwee Tou Ng
LoongSage is a lightweight, fully asynchronous reinforcement learning framework designed for large language models that perform agentic tasks. It integrates with Megatron for distributed training and SGLang for high‑throughput inference, centralizing orchestration in a single controller and using Ray actors for GPU components. The framework introduces AgentFlow for unified execution of white‑box and black‑box agents, sliding‑window strategies to limit trajectory staleness, TransferMesh for efficient weight synchronization, and a memory‑efficient Teacher Manager that supports multi‑teacher on‑policy distillation. Experiments across four training runs show steady reward improvement, controlled train‑inference gaps, and sustained hardware utilization by eliminating synchronous idle periods.
By LoongSage Team, Bowei Song, Caiwei Zhao, Chuwen Liu, Dechuang Gu, Dong Fang, Feiyu Xie, Huaiyu Li, Hui Zhang, Jian Tian, Jian Wang, Jie Zhao, Liguang Li, Maoyun Wang, Meiyan Yang, Minghan Zhu, Pai Liu, Pandeng Yao, Renbao Tian, Ru Yang, Shuai Jia, Shuai Tan, Shuailong Li, Shuliang Li, Teng Jin, Tianze Yang, Wenbo Cui, Wenjing Bai, Wenkang Wu, Xiaowei Jiang, Xiaoyi Dong, Yanpeng Wang, Yanwen Wang, Yaohui Ma, Yawen Wang, Yihang Zhang, Yingjie Yan, Zhanbiao Lian, Zhenyu Lu, Zhida Hu, Zhihui Hao, Zhihui Hu, Zhiwen Xiao, Zhiyi Gao, Zhongwei Qi, Zhuangzhuang Wu, Ziqian Liu, Ziyue Zheng
arXiv:2609.13243v1 Announce Type: cross
Abstract: We present GzDRL, a novel single-process reinforcement learning (RL) framework for Gazebo that overcomes longstanding bottlenecks in scalable, reprod...
By Amal Dev Haridevan, Junjie Kang, Jinjun Shan
arXiv:2609.38733v1 Announce Type: new
Abstract: Recent LLM-based approaches to control either invoke a language model to select actions or synthesize world models that require planning at every decis...
By Zergham Ahmed, Joshua B. Tenenbaum, Chris Bates, Samuel J. Gershman