We’re releasing the public beta of OpenAI Gym, a toolkit for developing and comparing reinforcement learning (RL) algorithms. It consists of a growing suite of environments (from simulated robots to Atari games), and a site for comparing and reproducing results.
We’re releasing two new OpenAI Baselines implementations: ACKTR and A2C. A2C is a synchronous, deterministic variant of Asynchronous Advantage Actor Critic (A3C) which we’ve found gives equal performance.
We’re releasing a new class of reinforcement learning algorithms, Proximal Policy Optimization (PPO), which perform comparably or better than state-of-the-art approaches while being much simpler to implement and tune. PPO has become the default reinforcement learning algorithm at OpenAI because of its ease of use and good performance.
We’re releasing an API for accessing new AI models developed by OpenAI.
Learn how OpenAI uses AI to enhance support, cutting response times, improving quality, and scaling to meet hypergrowth.
arXiv:2601. 07376v2 Announce Type: replace Abstract: We introduce \textsc{OpenTinker}, an open infrastructure for training large language model (LLM) agents with many LoRA-backed policies over shared execution resources.
By Siqi Zhu, Jiaxuan You
arXiv:2603. 27450v2 Announce Type: replace Abstract: Thanks to their remarkable flexibility, diffusion models and flow models have emerged as promising candidates for policy representation.
By Chenxiao Gao, Edward Chen, Tianyi Chen, Bo Dai
arXiv:2606. 29867v1 Announce Type: cross Abstract: Deep Reinforcement Learning (DRL) has achieved significant success in robotics and autonomous systems, yet remains vulnerable to adversarial perturbations that can severely degrade performance.
By Adithya Mohan, Daniel Kriegl, Torsten Sch\"on
Our second class of OpenAI Fellows has wrapped up, with each Fellow going from a machine learning beginner to core OpenAI contributor in the course of a 6-month apprenticeship. We are currently reviewing applications on a rolling basis for our next round of OpenAI Fellows Summer 2019.
Our first cohort of OpenAI Fellows has concluded, with each Fellow going from a machine learning beginner to core OpenAI contributor in the course of a 6-month apprenticeship.
We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from them by optimizing the game score using PPO, the same reinforcement learning algorithm that underpins OpenAI Five.