arXiv:2609.36875v1 Announce Type: new
Abstract: Accurate instance segmentation in dynamic scenes is important for downstream applications such as robotics and autonomous driving. Existing Segment Any...
By Jingdong Zhang, Xin Li, Jan Kautz, Wenping Wang, Chris Choy
arXiv:2606. 19733v1 Announce Type: cross Abstract: Efficiently retrieving specific 3D instances from large-scale scenes via natural language prompts remains a formidable challenge in multimedia analysis.
By Xiuyuan Zhu, Ke Lu, Zijie Yang, Chao Yue, Jian Xue, Dongming Zhang
arXiv:2609.15137v1 Announce Type: cross
Abstract: 3D Gaussian language fields provide an explicit, spatially grounded representation for 3D visual question answering (VQA), but their dense semantic f...
By Davit Soselia, Joseph JaJa, Amitabh Varshney
arXiv:2607. 24794v1 Announce Type: new Abstract: While Multimodal Large Language Models (MLLMs) demonstrate superior generalization in fundamental video tasks, restricted context windows limit their long video understanding.
By Linghao Meng, Qiankun Li, Junyuan Mao, Pujin Liao, Zhicheng He, Enbo Zhang, Kun Wang, Yang Liu, Huazhu Fu, Yueming Jin
ExtrinSplat is a new framework that separates geometry from semantics in 3D Gaussian Splatting scenes. It clusters Gaussians into overlapping 3D object groups and uses a Vision‑Language Model to generate lightweight textual hypotheses, creating an extrinsic index layer that handles complex polysemy. This approach reduces adaptation time from hours to minutes, cuts storage overhead by orders of magnitude, and outperforms existing embedding‑based methods on open‑vocabulary 3D object selection and semantic segmentation benchmarks.
By Jiayu Ding, Xinpeng Liu, Zhiyi Pan, Shiqiang Long, Ge Li
arXiv:2509. 24528v4 Announce Type: replace-cross Abstract: Object retrieval from a scene has become a new trend of research due to its numerous applications.
By Mohamad Amin Mirzaei, Pantea Amoie, Ali Ekhterachian, Matin Mirzababaei, Babak Khalaj
arXiv:2607. 25266v2 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) have enabled long-form video understanding at a scale that was not previously possible.
By Ghazal Kaviani, Ghassan AlRegib
Open vocabulary 3D scene understanding is essential for next-generation interactive systems, empowering users to intuitively query and navigate reconstructed environments using natural language. However, current 3D Gaussian frameworks are often bottlenecked by restrictive multiview capture requirements, costly scene-specific optimization, and the massive memory overhead of storing dense language features.
arXiv:2609.28222v1 Announce Type: new
Abstract: Unified 3D vision-language systems must combine complementary geometry, scale, and appearance cues while supporting tasks from instance segmentation to...
By Xueqi Qiu, Xingyu Miao, Jingjing Deng, Haoran Duan, Yang Long, Ling Shao
arXiv:2510. 01483v3 Announce Type: replace-cross Abstract: Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query.
By Mohamad Al Mdfaa, Svetlana Lukina, Timur Akhtyamov, Arthur Nigmatzyanov, Dmitrii Nalberskii, Sergey Zagoruyko, Gonzalo Ferrer
arXiv:2604.17422v2 Announce Type: replace
Abstract: Long video understanding remains a formidable challenge for Multimodal Large Language Models (MLLMs) due to the prohibitive cost of processing dens...
By Shaoguang Wang, Weiyu Guo, Ziyang Chen, Xuming Hu, Hui Xiong
arXiv:2504. 01407v3 Announce Type: replace-cross Abstract: Long video understanding poses a fundamental challenge for large video-language models (LVLMs) due to the overwhelming number of frames and the risk of losing essential context through naive downsampling.
By Yuan Zhang, Junwen Pan, Rui Zhang, Xin Wan, Qizhe Zhang, Ming Lu, Qi She, Shanghang Zhang