arXiv:2608. 01185v1 Announce Type: cross Abstract: Recent 3D vision-language models (3D VLMs) construct geometry aware tokens by projecting 2D visual features into world coordinates, enabling spatial reasoning for tasks such as 3D question answering.
By Changwoo Baek, Kyeongbo Kong
ExtrinSplat is a new framework that separates geometry from semantics in 3D Gaussian Splatting scenes. It clusters Gaussians into overlapping 3D object groups and uses a Vision‑Language Model to generate lightweight textual hypotheses, creating an extrinsic index layer that handles complex polysemy. This approach reduces adaptation time from hours to minutes, cuts storage overhead by orders of magnitude, and outperforms existing embedding‑based methods on open‑vocabulary 3D object selection and semantic segmentation benchmarks.
By Jiayu Ding, Xinpeng Liu, Zhiyi Pan, Shiqiang Long, Ge Li
arXiv:2606. 03100v1 Announce Type: cross Abstract: Recently, zero-shot 3D scene understanding via 2D Vision-Language Models (VLMs) has gained increasing research interest due to their promising spatial reasoning capabilities.
By Dongsheng Wang, Dawei Su, Hui Huang
arXiv:2607. 06620v1 Announce Type: cross Abstract: Recent Multimodal Large Language Models (MLLMs) struggle to bridge the representational gap between 2D semantic understanding and 3D spatial geometry.
By Haida Feng, Hao Wei, Haolin Wang, Shiwei Li, Chade Li, Yihong Wu
Open vocabulary 3D scene understanding is essential for next-generation interactive systems, empowering users to intuitively query and navigate reconstructed environments using natural language. However, current 3D Gaussian frameworks are often bottlenecked by restrictive multiview capture requirements, costly scene-specific optimization, and the massive memory overhead of storing dense language features.
Vision-language models commonly project all tokens produced by a pretrained vision encoder into a large language model. However, final-layer features can discard text, local attributes, and spatial relationships, while high-resolution inputs substantially increase context length and inference latency.
arXiv:2511. 07403v2 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) have achieved remarkable progress in vision-language tasks, but continue to struggle with spatial reasoning.
By Hunar Batra, Haoqin Tu, Hardy Chen, Yuanze Lin, Cihang Xie, Ronald Clark
3D vision-language models (3D VLMs) enable spatial reasoning over multi-view scenes but suffer from substantial token redundancy due to duplicated observations and large uninformative regions, leading to high computational cost. Although visual token compression has shown promise in accelerating 2D VLMs, it fails to capture the structured nature of 3D scenes and leads to incomplete spatial coverage and loss of fine-grained details.
GaussVLA is a Vision‑Language‑Action model that enhances spatial reasoning by converting flat 2D visual tokens into compact 3D Gaussian tokens using a Gaussian Spatial Tokenizer. It further employs a Depth‑Aware Chain‑of‑Thought module to perform structured, non‑autoregressive geometric reasoning conditioned on language and flow‑time. In both simulated and real‑world tests, GaussVLA achieves high spatial‑manipulation success rates—93.5% on LIBERO and 100% on the Spatial suite—while using only 200 M parameters, outperforming SpatialVLA by 19.7% relative success.
By Md Selim Sarowar, Md Tanvir Islam, Sungho Kim, Sangtae Ahn
arXiv:2607. 04079v1 Announce Type: cross Abstract: Recent Multi-modal Large Language Models (MLLMs) have demonstrated remarkable performance on 2D question answering tasks.
By Ruei-Chi Lai, Bolivar Solarte, Chin-Hsuan Wu, Yi-Hsuan Tsai, Min Sun
arXiv:2609.16233v1 Announce Type: cross
Abstract: Vision-language models excel at 2D image understanding but remain limited in 3D spatial reasoning. Progress is hindered by limitations in current ben...
By Anubhav Khanal, Prabigya Acharya, Roshni Poudel, Sujan Kapali, Bigyan Bhatta, Pramish Paudel, Francois Rameau, Danda Pani Paudel
Vision-language models excel at 2D image understanding but remain limited in 3D spatial reasoning. Progress is hindered by limitations in current benchmarks. First, 3D datasets often rely on point clo...