PruneGround: Plug-and-play Spatial Pruning for 3D Visual Grounding
arXiv:2606. 31148v1 Announce Type: cross Abstract: 3D Visual Grounding (3DVG) aims to localize target objects in 3D scenes given natural language descriptions.
We introduce ReRef-3D, a benchmark for language-guided placement in 3D scenes. It contains 33,826 instructions across 998 CLEVR-derived scenes, spanning 16 placement families and direct, one-hop, and two-hop references.
arXiv:2606. 31148v1 Announce Type: cross Abstract: 3D Visual Grounding (3DVG) aims to localize target objects in 3D scenes given natural language descriptions.
Edit-conditioned 3D scene retrieval pairs a reference 3D room with a natural-language modification and retrieves rooms from a corpus that satisfy the edit. Three lines of prior work each fall short on this task.
arXiv:2605. 20448v2 Announce Type: replace-cross Abstract: Vision-language models reliably name objects in a scene, but do they represent the 3D layout those objects inhabit?
Spatial instruction following has become a crucial requirement for text-to-image (T2I) generation. A common challenge arises when directional expressions are interpreted under different frames of reference.
arXiv:2606. 07529v1 Announce Type: cross Abstract: Large language models (LLMs) have recently been applied to 3D vision-language (3D-VL) tasks, which require spatial reasoning to identify target objects relative to anchors.
While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.
arXiv:2601. 15275v3 Announce Type: replace-cross Abstract: We study positional encodings for multi-view transformers that process tokens from a set of posed input images, and seek a mechanism that encodes patches uniquely, allows SE(3)-invariant attention with multi-frequency similarity, and can adapt to the geometry of the underlying 3D scene.
arXiv:2606. 27412v1 Announce Type: cross Abstract: 3D Scene Graph Generation (3DSGG) represents 3D scenes as structured object-relation-object graphs, providing a compact relational abstraction for spatial understanding.
arXiv:2607. 02407v1 Announce Type: new Abstract: Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments.
arXiv:2607. 00491v1 Announce Type: cross Abstract: Benchmarks for vision-language models (VLMs) mostly test observational spatial reasoning: models describe relations already visible in the input.
Recent advancements in 3D Gaussian Splatting (3DGS) have enabled language-guided scene understanding. However, existing Referring 3D Gaussian Splatting (R3DGS) methods are fundamentally restricted to single-target queries.
Current VLM evaluations often conflate language priors with genuine spatial reasoning. To address this, we introduce CRISP, a novel structural-diagnostic evaluation paradigm that assesses visual spatial intelligence through consistency, the alignment between implicit perception and explicit reasoning.