arXiv AI

A Schema Bounded Language Model for Refining Robot Policies Without Destabilizing Local Learning

The paper presents a decentralized navigation framework for composite heterogeneous robots that integrates a large language model (LLM) policy agent, an Upper Confidence Bound (UCB) bandit, and a Double Deep Q-Network (Double DQN) controller. Each robot independently generates and refines policies at the round level using LLM inference, while the Double DQN handles tick-level action selection based on navigation variables and LLM priors. Across 30 rounds, the full configuration achieved all goals with the lowest median completion time (42 ticks) and a 25–39% improvement over other setups.

arXiv AI
Sep 28

SUN: Agentic Robot Policy Learning with Persistent Task Programs

The paper introduces SUN (Semantically UNified) Programs, typed executables that translate grounded relations into optimal control objectives, satisfaction predicates, and learning rewards. Using the Kuafu harness, a foundation model orchestrates scene preparation, verification, residual reinforcement learning, and data generation, repairing candidate programs and calibrating reward weights. Across nine multi‑stage manipulation tasks, Kuafu achieves an 82.03% success rate, outperforms learned baselines, generates demonstrations 10.57× faster than human teleoperation, and transfers zero‑shot to physical Franka and Kinova robots.

By Weiqi Wang, Zhi Li, Yudong Lei, David Martinez, Xiaofeng Gao, Yuxin Jiang, Chenfanfu Jiang, Yingnian Wu, Demetri Terzopoulos, Ran Gong
arXiv Machine Learning
Jun 25

Memory-Efficient Policy Libraries with Low-Rank Adaptation in Reinforcement Learning

arXiv:2606. 25700v1 Announce Type: new Abstract: When fine-tuning Large Language Models (LLMs), there has been success in minimizing both memory usage and computation with Parameter-Efficient Fine-Tuning (PEFT), like Low Rank Adaptation (LoRA).

By Samuel Valland Lyngset, Tor Viljen Raanaas, Gard Sveipe, Eirik M{\o}ller Nilsen, Jim Torresen, Kai Olav Ellefsen, Tobias L{\o}mo
arXiv Computer Vision
Oct 28

SO-101 Bench: Accessible Spatial Manipulation

SO-101 Bench is a simulated benchmark for language‑conditioned spatial manipulation on the low‑cost SO‑101 robotic arm, built using an Isaac Lab digital twin of a real setup. It features four tasks across five families, 138 objects with seen/unseen splits, 916 evaluation episodes, and 3,629 simulated demonstrations for policy fine‑tuning. The benchmark’s rankings mirror real‑world performance (Spearman ρ = 1.00) and reveals that while learned policies reach about 61% success, an LLM‑driven agent that writes code and delegates grasping achieves 83.2%.

By Truman Hickok
arXiv Machine Learning
Sep 4

LLM-Guided Reinforcement Learning for Adaptive NPC Behavior in Multi-Agent Combat Games

The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.

By Hrithika Deepu Nair, Kayvan Karim
arXiv AI
Oct 9

RoboAware: Learning to Coordinate Embodied Skills from Counterfactual Outcomes

RoboAware learns to coordinate modular robot skills by training a state‑conditioned responsibility coordinator using counterfactual outcomes. It introduces State‑Locked Counterfactual Branching (SCB) to generate outcomes for all admissible skill families from the same state, and Execution‑Aware Learning (EAL) to distill these outcomes into family‑conditioned values via Monte Carlo tree search and Q‑learning. In single‑episode evaluations across 100 tasks, RoboAware achieves a 77.0% overall success rate, outperforming existing baselines on RoboSuite, LIBERO‑Pro, and RoboTwin bimanual tasks.

By Bohan Zhou, Xingbei Chen, Emily Huang, Weilin Ruan, Haojian Huang, Yehang Zhang, Zexi Li, Wenqian Li, Qize Yu, Zetian Song, Leyi Wu, Jinghao Li, Mingxuan Song, Xinrun Xu, Zongyang Qiu, Yangkai Wei, Tianyi Zhang, Kaiwen Zhou, Yinchuan Li, James Cheng
arXiv AI
Oct 15

EmbodiedSkills: World Action Model-augmented Cascaded Skills for Vision-Language-Action Agent

EmbodiedSkills is a skill-based agent framework that enhances frozen vision‑language‑action (VLA) policies with world action models for consequence‑aware action selection. It defines reusable skills for observation, context encoding, candidate generation, consequence prediction, outcome evaluation, candidate comparison, and action execution, organized into five stages that support both continuous action chunks and pick‑and‑place primitives. The framework improves success rates on MetaWorld MT50, CLIPort, and CALVIN benchmarks by incorporating outcome predictions and lightweight comparators while keeping the core policy and observation encoders frozen.

By Wei Wang, Wenqiao Zhang, Yutong Lin, Yuqian Yuan, Tianwei Lin, Jinhao Mao, Zhenxuan Fan, Mingjian Gao, Yang Dai, Wentong Li, Zheqi Lv, Zheng Dong, Yingjie Niu, Jiaqi Zhu, Jun Xiao, Chao Li, Yueting Zhuang