arXiv:2605. 30719v2 Announce Type: replace-cross Abstract: We study when large language models (LLMs) can serve as effective black-box policy optimizers for reinforcement learning (RL) tasks, i.
By Stephane Hatgis-Kessell, Emma Brunskill
arXiv:2606. 25700v1 Announce Type: new Abstract: When fine-tuning Large Language Models (LLMs), there has been success in minimizing both memory usage and computation with Parameter-Efficient Fine-Tuning (PEFT), like Low Rank Adaptation (LoRA).
By Samuel Valland Lyngset, Tor Viljen Raanaas, Gard Sveipe, Eirik M{\o}ller Nilsen, Jim Torresen, Kai Olav Ellefsen, Tobias L{\o}mo
arXiv:2606. 24669v1 Announce Type: new Abstract: Large language models (LLMs) have shown strong potential for planning and sequential decision-making, but prior work often relies on using them as direct controllers, which requires precise action generation and can be unreliable in practice.
By Kuan-Yen Liu, Ren-Jyun Huang, Ti-Rong Wu
The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.
By Hrithika Deepu Nair, Kayvan Karim
arXiv:2609.07111v1 Announce Type: cross
Abstract: Quadruped robot locomotion policies are often trained using reinforcement learning, which in turn relies heavily on hand-crafted reward functions. De...
By Merve Atasever, Keyan Azbijari, Cagan Bakirci, Alfredo Reina Corona, Tolga Izdas, Richard Yang, Erdem Biyik, Jyotirmoy V. Deshmukh
arXiv:2608. 19891v1 Announce Type: new Abstract: How to efficiently finetune robot policies to learn new tasks on the fly?
By Bhavya Sukhija, Oliver Groth, Mohit Shridhar, Tim Hertweck, Michael Bloesch, Markus Wulfmeier, Abbas Abdolmaleki, Martin Riedmiller
arXiv:2606. 31846v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models offer a promising framework for robotic manipulation by connecting language instructions, visual observations, and continuous control.
By Lang Cao, Renhong Chen, Luyi Li, Peng Wang, Mofan Peng, Yitong Li
arXiv:2608.21204v1 Announce Type: cross
Abstract: Behaviour Cloning (BC) has driven remarkable progress in robot manipulation, yet it is fundamentally limited by its inability to self-improve: a poli...
By Varun Giridhar, Anant Khandelwal, Jeremy A. Collins, Ignat Georgiev, Animesh Garg
EmbodiedSkills is a unified framework that treats each skill decision as an execution proposal, checking prerequisites and verifying outcomes during long‑horizon vision‑language‑action tasks. It connects high‑level skill selection, bounded low‑level VLA execution, and post‑action verification through a fixed executable‑skill interface, enabling easy replacement of low‑level policies and recording of structured trajectories for supervision and adaptation. Instantiated with Qwen3‑VL and OpenPI/pi0.5 on RoboTwin 2.0 and LIBERO, the framework achieves high success rates (86.20% and 97.40% respectively) and demonstrates effective memory‑dependent task performance.
By Wei Wang, Wenqiao Zhang, Yutong Lin, Yuqian Yuan, Tianwei Lin, Jinhao Mao, Zhenxuan Fan, Mingjian Gao, Yang Dai, Wentong Li, Zheqi Lv, Zheng Dong, Yingjie Niu, Jiaqi Zhu, Jun Xiao, Chao Li, Yueting Zhuang
arXiv:2606. 20014v1 Announce Type: cross Abstract: Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards, large state-action spaces, and the difficulty of learning coordinated strategies.
By Jannik H\"osch, Alessandro Sestini, Florian Fuchs, Amir Baghi, Joakim Bergdahl, Konrad Tollmar, Jean-Philippe Barrette-LaPierre, Linus Gissl\'en
arXiv:2508. 14751v2 Announce Type: replace Abstract: We study goal-conditioned reinforcement learning in partially observable environments with sparse rewards and large, structured goal spaces.
By Thomas Carta, Cl\'ement Romac, Loris Gaven, Pierre-Yves Oudeyer, Olivier Sigaud, Sylvain Lamprier
arXiv:2608. 06735v1 Announce Type: new Abstract: Reinforcement learning (RL) has achieved strong results in improving large language models (LLMs) on tasks with stationary, verifiable rewards, such as mathematical reasoning and code execution.
By Senhao Wang, Chenghao Cai, Haitao Hu, Mingxing Huang, Xingguang Wang, Wenhao Li, Zecheng Lin