arXiv:2606. 26094v1 Announce Type: new Abstract: For most of scientific history, researchers studying behavior could only infer hidden mechanisms from outward actions: an inverse problem that becomes more tractable when observation is augmented by targeted intervention.
By Babak Rahmani, Sebastian Dziadzio, Joschka Str\"uber, Sergio Hern\'andez-Guti\'errez, Matthias Bethge
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
arXiv:2607. 02255v1 Announce Type: new Abstract: Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see.
By Xiangchen Cheng, Yunwei Jiang, Jianwen Sun, Zizhen Li, Chuanhao Li, Xiangcheng Cao, Yihao Liu, Fanrui Zhang, Li Jin, Kaipeng Zhang
arXiv:2604. 01476v2 Announce Type: replace Abstract: Reinforcement learning for LLMs is vulnerable to reward hacking, where models exploit shortcuts to maximize reward without solving the intended task.
By Rui Wu, Ruixiang Tang
arXiv:2607. 15854v1 Announce Type: cross Abstract: Coding agents can fix a failing example without preserving the domain rule that made it fail, so later generations can repeat the same plausible mistake.
By Muness Castle, Eric Rubeck
arXiv:2605. 30880v4 Announce Type: replace-cross Abstract: World models for interactive text agents must typically be learned from observation-action trajectories alone.
By Jiaxin Bai, Yue Guo, Yifei Dong, Jiaxuan Xiong, Tianshi Zheng, Yixia Li, Tianqing Fang, Yufei Li, Yisen Gao, Haoyu Huang, Zhongwei Xie, Hong Ting Tsang, Zihao Wang, Lihui Liu, Jeff Z. Pan, Yangqiu Song
arXiv:2511. 04500v3 Announce Type: replace Abstract: Large language models (LLMs) are increasingly deployed as decision-making agents in high-stakes domains and as imitators of human behavior in the social and behavioral sciences.
By Andrea Cera Palatsi, Samuel Martin-Gutierrez, Ana S. Cardenal, Max Pellert
Reinforcement learning (RL) fine-tuning is widely used in language model training to improve model performance on a target task while limiting drift from a reference policy. A standard way to balance this trade-off is via a KL-regularized RL objective, although this formulation does not by itself provide a principled way to set the regularization coefficient.
arXiv:2606. 12200v1 Announce Type: cross Abstract: We study policy representation learning from unlabeled multi-policy behavioral data.
By Andrew Kang, Priya Narasimhan
arXiv:2306. 02704v2 Announce Type: replace-cross Abstract: We introduce \emph{Calibrated Stackelberg Games (CSGs)}, a generalization of the standard Stackelberg Games (SGs) framework.
By Nika Haghtalab, Chara Podimata, Kunhe Yang
arXiv:2608. 16196v1 Announce Type: new Abstract: Personalized game generation requires inferring a player's abilities and behavioral style from how they play.
By Yifan Lu, Xiaopeng Yuan, Haohan Wang
arXiv:2607. 01531v2 Announce Type: replace Abstract: Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks.
By David Courtis, Wenhao Li, Scott Sanner