arXiv AI By Bojie Li, Noah Shi

The Latent Bridge: A Continuous Slow-Fast Channel for Real-Time Game Agents

Read the original on arXiv AI →

arXiv:2606. 24470v1 Announce Type: new Abstract: A real-time agent for general computer use - with games as the most demanding case - must act within tens of milliseconds while still planning over seconds.

Summary generated by The Flow from the publisher's feed. The full article lives at arXiv AI.

arXiv AI
Jul 20

Think at 5 Hz, Act at 20 Hz: Asynchronous Fast-Slow Vision-Language-Action Inference for Closed-Loop Driving

arXiv:2607. 15621v1 Announce Type: cross Abstract: Large language models bring instruction following and scene reasoning to end-to-end driving, but their inference latency collides with the control rate a vehicle requires.

By Yun Li, Jiachen Gong, Simon Thompson, Ehsan Javanmardi, Qunli Zhang, Zifan Zeng, Shiming Liu, Peng Wang, Zixuan Guo, Manabu Tsukada