arXiv AI

The Latent Bridge: A Continuous Slow-Fast Channel for Real-Time Game Agents

arXiv:2606. 24470v1 Announce Type: new Abstract: A real-time agent for general computer use - with games as the most demanding case - must act within tens of milliseconds while still planning over seconds.

arXiv AI
Jul 20

Think at 5 Hz, Act at 20 Hz: Asynchronous Fast-Slow Vision-Language-Action Inference for Closed-Loop Driving

arXiv:2607. 15621v1 Announce Type: cross Abstract: Large language models bring instruction following and scene reasoning to end-to-end driving, but their inference latency collides with the control rate a vehicle requires.

By Yun Li, Jiachen Gong, Simon Thompson, Ehsan Javanmardi, Qunli Zhang, Zifan Zeng, Shiming Liu, Peng Wang, Zixuan Guo, Manabu Tsukada