Brick-Composer: Using MLLMs for Assembly with Diverse Bricks
arXiv:2606. 05445v1 Announce Type: new Abstract: We dream of AI agents that can read arbitrary designs and construct real-world objects from reusable building blocks.
ScaffoldM3C is a lightweight, multimodal, auto‑regressive framework that generates stable 3D block constructions by treating the task as a probabilistic next‑block generation problem. It incorporates text, image, and sketch conditioning, introduces a scaffold block token to aid intermediate stability, and uses Sequential Monte Carlo to explore multiple assembly sequences simultaneously. The model is four times smaller than existing baselines, achieving 5‑ to 20‑fold inference speedups while matching or surpassing state‑of‑the‑art construction quality and stability in both simulations and real‑world robot demonstrations.
arXiv:2606. 05445v1 Announce Type: new Abstract: We dream of AI agents that can read arbitrary designs and construct real-world objects from reusable building blocks.
arXiv:2607. 05377v1 Announce Type: cross Abstract: While recent Vision-Language-Action (VLA) models show promise toward generalist manipulation policies, they struggle with long-horizon tasks due to their Markovian nature-relying solely on current observations.
arXiv:2606. 05058v1 Announce Type: cross Abstract: Computer-Aided Design (CAD) underpins modern engineering and manufacturing by enabling the creation of precise, editable 3D models.
arXiv:2607. 01212v1 Announce Type: cross Abstract: Current work on robot furniture assembly mostly focuses on toy-scale settings or single-arm manipulation.
arXiv:2602. 09580v4 Announce Type: replace-cross Abstract: Real-world fine-tuning of dexterous manipulation policies remains challenging due to limited real-world interaction budgets and highly multimodal action distributions.
Embodied cognition requires agents to connect high-level task reasoning with the physical states to be achieved. We introduce Hy-Embodied-RxBrain, an embodied cognition foundation model with joint language-visual reasoning and imagination.
arXiv:2607. 14187v1 Announce Type: new Abstract: Embodied cognition requires agents to connect high-level task reasoning with the physical states to be achieved.
arXiv:2506.11261v2 Announce Type: replace-cross Abstract: Vision-language-action (VLA) models have shown promising progress in robotic manipulation. However, directly mapping visual observations and...
arXiv:2606. 17924v1 Announce Type: cross Abstract: Current Vision-Language-Action (VLA) models face a trade-off between efficient action generation and explicit deliberation.
CF‑VLA introduces a two‑stage coarse‑to‑fine approach for vision‑language‑action policies, replacing multi‑step sampling with a coarse initialization that constructs an action‑aware starting point and a single‑step refinement that corrects residual errors. The coarse stage learns a conditional posterior over endpoint velocity to transform Gaussian noise into a structured initialization, while the fine stage performs a fixed‑time refinement. Experiments on CALVIN and LIBERO demonstrate that CF‑VLA achieves a strong efficiency‑performance trade‑off, reducing action sampling latency by 75.4 % and achieving an 83.0 % real‑robot success rate, outperforming existing NFE=2 methods and matching or surpassing NFE=10 baselines.
Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism. Large language model (LLM)-based approaches can interpret diverse open-vocabulary instructions and compose high-level action plans, but they often generate motions that violate physical constraints.
Current work on robot furniture assembly mostly focuses on toy-scale settings or single-arm manipulation. We introduce FurnitureVLA, the first systematic study of real-scale bimanual furniture assembly using Vision-Language-Action models (VLAs).