RoboGaze: Evaluating Robot World Models via Structured Vision-Language Analysis
arXiv:2606. 28385v1 Announce Type: cross Abstract: Recent advances in robot world models enable synthetic video generation for embodied prediction and planning.
arXiv:2606. 28385v1 Announce Type: cross Abstract: Recent advances in robot world models enable synthetic video generation for embodied prediction and planning.
arXiv:2606. 30632v1 Announce Type: cross Abstract: Can the robot use a plate to cut a cake if no knife is available?
arXiv:2512. 19178v2 Announce Type: replace-cross Abstract: Bridging the gap between natural language commands and autonomous execution in unstructured environments remains an open challenge for robotics.
arXiv:2510. 14828v3 Announce Type: replace Abstract: Improving the reasoning capabilities of embodied agents is crucial for robots to complete complex human instructions in long-view manipulation tasks successfully.
The paper introduces 3DWay, a method that predicts 3D consistent waypoints for robot manipulation using multi‑view images. By first generating 2D waypoints that are consistent across views and then triangulating them, the approach provides explicit 3D motion specifications while leveraging pretrained vision‑language models. Experiments demonstrate that 3DWay improves 3D spatial grounding and vision‑language reasoning, enhancing the generalization of robot manipulation policies.
arXiv:2607. 23784v1 Announce Type: cross Abstract: While vision-language-action models have demonstrated impressive zero-shot manipulation capabilities, they remain fundamentally black box policies that are difficult to interpret, adapt, or correct when they inevitably fail.
arXiv:2608. 04765v1 Announce Type: cross Abstract: Vision-language-action (VLA) models provide a unified paradigm for connecting visual perception, language understanding, and robotic control.
Real-world deployment of Vision-Language-Action (VLA) models is often bottlenecked by efficiency-performance trade-offs, cross-embodiment generalization, and execution smoothness. We present NebulaVLA...
The paper introduces 3DWay, a method that predicts 3D-consistent waypoints for robot manipulation by first generating multi‑view consistent 2D waypoints and then triangulating them. This approach addresses the 3D ambiguity inherent in 2D trajectory predictions and leverages pretrained vision‑language models to provide explicit 3D motion specifications. Experiments demonstrate that 3DWay improves 3D spatial grounding and vision‑language reasoning, enhancing generalization for robot manipulation tasks.
arXiv:2606. 24472v1 Announce Type: cross Abstract: Vision-language-action (VLA) models have made rapid progress in generalist robot manipulation by harnessing semantic knowledge from pretrained vision-language backbones, but their visual tokens remain grounded in 2D image coordinates rather than the calibrated geometry of the robot's cameras -- a mismatch especially pronounced in multi-camera setups, where views are coupled by known intrinsics and extrinsics yet processed as independent images.
KnowDemo is a framework that generates diverse robot demonstrations from human videos by leveraging structured manipulation knowledge. It uses a vision‑language model to extract task requirements and permissible execution variations, then resolves these against target‑scene entities to guide candidate generation and screening before motion planning. The resulting demonstrations feature multimodal behavior, alternative contact strategies, and valid subtask orders, and have been shown to improve planning success and enable sim‑to‑real policy transfer across three tasks.
FOCAL‑VLA is a framework that improves vision‑language‑action models by combining subtask‑guided geometry distillation with implicit world modeling. It transfers geometric knowledge from VGGT to focus on subtask‑relevant image regions and uses Track4World features to capture future 3D evolution, guiding action generation without running these models at inference time. Experiments demonstrate that FOCAL‑VLA outperforms baselines on both simulation benchmarks and real‑world manipulation tasks.