arXiv:2610.02205v1 Announce Type: new
Abstract: Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. Howeve...
By Zheng-Hui Huang, Guixu Lin, Yu-Ju Tsai, Jian-Kai Zhu, Fengbo Lan, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang
Momentum introduces a two-stage pipeline for video world models that uses synchronized multi-camera rigs to represent evolving scenes. The WorldUpdate stage generates shared reference-camera videos as a memory of scene dynamics, while WorldInteract grounds target camera video generation in this memory, ensuring moving objects remain represented outside the field of view. Experiments on CARLA street scenes show a 126.2% improvement in dynamic scene consistency over static image conditioning.
By Nedko Savov, Stefan Maria Ailuro, Danda Pani Paudel, Yilun Du, Xi Wang, Luc Van Gool
WorldProbe is a new diagnostic benchmark that tests video world models by letting a goal‑conditioned multimodal agent adapt camera actions online during generation, creating 164 test cases across four probing families. The benchmark evaluates 10 state‑of‑the‑art models over more than 1,600 rollouts, totaling roughly 800 minutes and horizons up to 180 seconds, revealing that while local visual and content quality can be maintained for longer, long‑range memory and evolution remain weak. The study highlights a gap between locally stable generation and persistent world consistency that existing short‑interaction benchmarks miss.
arXiv:2610.17434v1 Announce Type: cross
Abstract: Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on vis...
By Junyi Wu, Zekun Li, Chenhongyi Yang, Chen Guo, Lingchen Yang, Yongan Zhang, Xinyi Zhang, Hongbing Hu, Bartek Rymkowski, Srinath Sridhar, Yan Yan, Xijie Huang
arXiv:2606. 10620v1 Announce Type: cross Abstract: Image generation models now produce high-quality static images, yet their ability to represent how a visual world changes over time remains poorly understood.
By Xinrui Wu, Lichen Huang
MVAgent is a multi‑agent pipeline for multi‑shot video generation that ensures consistent character appearance, stable spatial layout, and continuous character state across shots. The system uses typed conditioning inputs: a Spatial Grounding agent samples camera views, an Observer records shot endings into a continuity memory, a Transition agent builds action and spatial references for subsequent shots, and an Orchestrator composes these inputs into generator requests. Trained with agentic reinforcement learning (Trunk‑GDPO) while keeping the generator and judges frozen, MVAgent achieves the highest cross‑shot consistency and narrative‑planning quality on ViMax‑Bench and is preferred over the strongest agentic baseline in human evaluation.
By Xiangyu Kong, Wenjie Zhou, Fengping Tian, Lihua Fang, Haoqin Sun, Chenyang Lyu, Longyue Wang, Weihua Luo
arXiv:2606. 09803v1 Announce Type: cross Abstract: We present \textbf{Echo-Memory}, a controlled study of memory mechanisms in action-conditioned world models.
By Wayne King, Zeyue Xue, Yuxuan Bian, Jie Huang, Haoran Li, Yaowei Li, Yaofeng Su, Yuming Li, Haoyu Wang, Shiyi Zhang, Songchun Zhang, Yuwei Niu, Sihan Xu, Junhao Zhuang, Haoyang Huang, Nan Duan
arXiv:2610.16632v1 Announce Type: cross
Abstract: Memory-based long-video generation aims to combine user control with long-range visual consistency. We organize this process into three functional co...
By Hang Xu, Guohui Zhang, Xiaoxiao Ma, Hu Yu, Jie Huang, Jiayin Xiao, Lin Song, Haoyang Huang, Nan Duan, Feng Zhao
The paper introduces a decoupled memory control framework for spatially consistent long‑horizon video generation. By separating memory conditioning from generation, it uses a lightweight memory branch to learn spatial consistency from past observations and a per‑frame cross‑attention mechanism to condition each frame on the most relevant historical data. A camera‑aware gating mechanism further ensures memory is used only when meaningful references exist, resulting in lower training costs, higher spatial consistency, and state‑of‑the‑art visual quality.
By Yanjun Guo, Zhengqiang Zhang, Pengfei Wang, Xinyue Liang, Zhiyuan Ma, Lei Zhang
LayerRecall is a memory router for autoregressive video diffusion that selectively retrieves and injects historical key/value states into specific layers of the model, based on the current context. It addresses the problem that existing memory mechanisms expose nonlocal history but do not guarantee effective use, by recognizing that different layers prefer current, recent, or distant context. The method, combined with Cross‑Horizon Prediction Matching, achieves state‑of‑the‑art long‑range consistency on MemoBench and MovieBench while maintaining local continuity and incurring negligible inference overhead.
By Yixuan Ding, Jiahao Kong, Wei Huang, Ruijie Quan, Yi Yang
World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.
By Chenxi Song, Yanming Yang, Chi Zhang
arXiv:2608. 13492v1 Announce Type: new Abstract: This report presents an improved version of AlayaWorld.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao