arXiv:2610.09071v1 Announce Type: new
Abstract: Layout-to-Image generation has made substantial progress in spatial and object-level control. However, existing methods still struggle with complex sce...
By Shivansh Aggarwal, Shresth Grover, Divyansh Srivastava, Haiyang Xu, Bingnan Li, Xiang Zhang, Ethan J. Armand, Chuan Li, Jianwen Xie, Zhuowen Tu
Layout-to-Image generation has made substantial progress in spatial and object-level control. However, existing methods still struggle with complex scenes containing many overlapping and interacting o...
arXiv:2609.23796v1 Announce Type: new
Abstract: Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challe...
By Yang-Tian Sun, Tianjia Liu, Zehuan Huang, Yi-Hua Huang, Xiaoyang Lyu, Ziyi Yang, Zi-Xin Zou, Yuan-Chen Guo, Yan-Pei Cao, Xiaojuan Qi
arXiv:2609.23796v2 Announce Type: replace
Abstract: Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open ch...
By Yang-Tian Sun, Tianjia Liu, Zehuan Huang, Yi-Hua Huang, Xiaoyang Lyu, Ziyi Yang, Zi-Xin Zou, Yuan-Chen Guo, Yan-Pei Cao, Xiaojuan Qi
FreeInpaint is a feed‑forward 3D inpainting framework that reconstructs complete, geometrically consistent scenes directly from unposed multi‑view images with masked regions. It extends a 3D foundation model by propagating masked areas across views, using a Learnable Mask Attention mechanism to maintain reliable cross‑view correspondences and a Support Token Refinement strategy that injects diffusion‑generated auxiliary tokens for high‑fidelity completion. Experiments on diverse datasets show that FreeInpaint delivers superior inpainting quality without requiring pre‑computed camera poses, while maintaining fast inference speed.
By Jingyi Pan, Dan Xu, Qiong Luo
LIFT is a unified image‑to‑video generation framework that adds Layout‑In‑Future control, letting users specify what should appear and where in a future view. It addresses the limitation of existing camera controls and text prompts by using the last‑frame layout as an explicit signal for the desired future scene, especially under large viewpoint changes. To handle sparse layout guidance, LIFT employs on‑policy self‑distillation to transfer knowledge from a dense‑layout teacher to a last‑frame‑layout student, and introduces the LIFT‑Vista dataset with large viewpoint changes and consistent layout annotations. Experiments demonstrate that LIFT improves video quality, future‑layout controllability, and camera controllability compared to other methods.
By Shengxiang Ji, Boyang Wang, Haiyang Xu, Bingnan Li, Yucheng Mao, Zeyuan Chen, Xiaojun Shan, Xiang Zhang, Gang Hua, Jianwen Xie, Zezhou Cheng, Zhuowen Tu
arXiv:2601.14056v2 Announce Type: replace-cross
Abstract: Training robust visual surveillance models requires large-scale datasets with precise spatial annotations, yet collecting real surveillance d...
By Andrea Rigo, Luca Stornaiuolo, Weijie Wang, Mauro Martino, Bruno Lepri, Nicu Sebe
arXiv:2606. 08402v2 Announce Type: replace-cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
By Jeonghwan Kim, Yushi Lan, Yongwei Chen, Hieu Trung Nguyen, Chuanyu Pan, Xingang Pan
arXiv:2606. 08402v1 Announce Type: cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
By Jeonghwan Kim, Yushi Lan, Yongwei Chen, Hieu Trung Nguyen, Chuanyu Pan, Xingang Pan
arXiv:2607. 16305v1 Announce Type: cross Abstract: Vision-Language Models (VLMs) have achieved strong progress in multimodal understanding.
By Zeyu Xu, Xingzhong Hou, Pengkai Guo, Siling Lin, Xiao Xu, Menghua Zhai, Haoyu Chen, Yunke Zhang, Fei Huang
DepthEvidence is a 4B multimodal language model that integrates dense metric depth predictions into language generation. It employs a camera‑conditioned decoder to produce full‑resolution depth maps and a dense‑to‑language interface that converts these predictions into object‑aligned geometry tokens. The model is trained with geometric supervision and instruction tuning, and it sets new state‑of‑the‑art results on a Depth‑VQA benchmark and on instance‑level metric depth estimation across nine datasets.
By Jiangning Wei, Yuan Yao, Miaomiao Cui, Mingsheng Li, Humen Zhong, Shuai Bai, Zhibo Yang
While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.