arXiv Machine Learning

PinDCO: Whole-Page Aware Dynamic Creative Optimization at Scale

PinDCO is a scalable dynamic creative optimization system designed for Pinterest’s billion‑scale visual discovery platform. It uses a Creative Component Fusion Network to score ad creatives by modeling individual components (image, title, layout) with dedicated towers and fusing their representations, while a Pixel‑aware Adjustment Module tailors scores to creative size for better whole‑page outcomes. The system incorporates a lightweight pre‑selection model, caching, and dynamic batching to handle large candidate volumes, achieving a 3.09% lift in ad click‑through rate in online experiments.

arXiv AI
Jun 12

CreativeBench: Benchmarking and Enhancing Machine Creativity via Self-Evolving Challenges

arXiv:2603. 11863v2 Announce Type: replace Abstract: The saturation of high-quality pre-training data has shifted research focus toward evolutionary systems capable of continuously generating novel artifacts, leading to the success of AlphaEvolve.

By Zi-Han Wang, Lam Nguyen, Zhengyang Zhao, Mengyue Yang, Chengwei Qin, Yujiu Yang, Linyi Yang
arXiv Computer Vision
Aug 31

CommerceVibe: Learning to Design E-Commerce Creatives as Executable Visual Code via Dual-Feedback Reinforcement Learning

CommerceVibe is a system that generates e‑commerce creatives by synthesizing executable HTML/CSS code conditioned on product images, design requirements, and product information. It uses dual‑feedback reinforcement learning, combining rule‑based checks for text readability, product visibility, and layout validity with visual feedback from a vision‑language model that evaluates perceptual and commercial aspects. After fine‑tuning a large language model on 28,000 examples and applying dual‑feedback reinforcement learning, CommerceVibe achieves a weighted score of 94.0/100 on a 1,300‑case benchmark, outperforming both its SFT‑only counterpart and external models, and is validated by expert blind evaluations.

By Yajiao Xu, Jin Zhang, Jiangbo Ai, Tao Jiang, Mo Xu, Lina Huang, Chengfu Huo
arXiv AI
Sep 25

DeGRe: Dense-supervised Generative Reranking for Recommendation

DeGRe is a dense‑supervised generative reranking framework designed to improve multi‑stage recommender systems by addressing label bias and credit assignment issues. It uses an offline Lookahead Evaluator with beam search to generate dense supervision signals, which are distilled into a lightweight Online Generator that can perform efficient greedy decoding at inference time. Experiments show that DeGRe outperforms baselines on public benchmarks and industrial datasets, and it has been successfully deployed on Taobao Flash Shopping to enhance online recommendations.

By Chaotian Song, Jingyao Zhang, Chenghao Chen, Zisen Sang, Dehai Zhao, Guodong Cao, Boxi Wu, Deng Cai, Jia Jia
arXiv Computer Vision
Sep 23

KwaiMind Technical Report

KwaiMind is a commercial image editing system that combines general editing capabilities with e-commerce specialization. It uses an agent-based data engine with 1.8 million editing pairs and a multimodal diffusion transformer trained through pre‑training, fine‑tuning, preference optimization, and online reinforcement learning. The system is guided by a vision‑language judge and specialized rewards for click‑through rate, text rendering, and product consistency, and it achieves top scores on ImgEdit, GEdit, REDEdit, and the new Ecom‑Bench, while improving predicted and actual CTR in offline and online experiments.

By Junlong Wu, Zijun Li, Yuting Hu, Jia Sun, Pengcheng Wei, Yimin Zhou, Honglie Wang, Huaiqing Wang, Dewen Fan, Fei Zuo, Haixuan Gao, Lihui Peng, Tingxuan She, Yuqing Li, Boheng Zhang, Fan Yang, Wenwu Ou
arXiv Computation and Language
Sep 4

Editable Visual Design

Editable Visual Design introduces a new design paradigm that combines a Coding Agent with a Vision‑Language Model (VLM) and an image generation model. The VLM acts as the creative brain, understanding requirements, planning tasks, and judging aesthetics, while the image generator produces isolated visual assets on demand. The agent follows an "imagine first, then act" workflow, generating assets, writing native HTML/CSS, and refining the design through visual feedback, ultimately producing editable, layer‑wise artifacts with real text that can be adjusted via a graphical interface.

By Junyan Ye, Wei Liu, Dongzhi Jiang, Zichen Wen, HaoDong Li, Zhutao Lv, Jiaxin Lin, Jinhua Yu, Jun He, Zilong Huang, Rui Chen, Weijia Li