arXiv Machine Learning

WeightBridge: An Efficient Weight Transfer Library for Reinforcement Learning

WeightBridge is a lightweight library that streamlines weight transfer between trainers and rollout generators in reinforcement learning systems, particularly for large language models. It automatically maps trainer and rollout weight layouts, then performs redundancy‑free, load‑balanced transfers while supporting various synchronization modes. Experiments show that WeightBridge can cut GPU stall time by up to 42× compared to leading open‑source RL frameworks, and it was easily integrated into two different frameworks by a coding agent.

arXiv AI
3d ago

TensorHub: Scalable and Elastic Weight Transfer for LLM RL Training

arXiv:2604.09107v2 Announce Type: replace-cross Abstract: Modern LLM reinforcement learning (RL) workloads require a high-performance weight transfer system to scale training across heterogeneous com...

By Chenhao Ye, Huaizheng Zhang, Mingcong Han, Baoquan Zhong, Xiang Li, Qixiang Chen, Xinyi Zhang, Weidong Zhang, Kaihua Jiang, Wang Zhang, He Sun, Wencong Xiao, Andrea C. Arpaci-Dusseau, Remzi H. Arpaci-Dusseau
arXiv AI
Jun 16

RollArt: Disaggregated Multi-Task Agentic RL Training at Scale

arXiv:2512. 22560v2 Announce Type: replace-cross Abstract: Agentic Reinforcement Learning (RL) trains LLMs through multi-turn interactions with environments, producing workloads that mix compute-bound prefill, bandwidth-bound decoding, CPU-heavy environment execution, and bursty reward evaluation.

By Wei Gao, Yuheng Zhao, Tianyuan Wu, Shaopan Xiong, Weixun Wang, Dakai An, Lunxi Cao, Dilxat Muhtar, Zichen Liu, Haizhou Zhao, Ju Huang, Siran Yang, Yongbin Li, Wenbo Su, Jiamang Wang, Lin Qu, Bo Zheng, Wei Wang
arXiv Machine Learning
Sep 10

Miles v0.1: Production-Level Post-Training

arXiv:2609.08368v1 Announce Type: new Abstract: We present Miles v0.1, a full-stack, production-ready system for frontier post-training. Building upon the clean design of slime, Miles designs each st...

By RadixArk, :, Tom Chen, Mao Cheng, Shi Dong, Kangrui Du, Yanbin Jiang, Jiajun Li, Yiming Li, Tao Lin, Yusheng Su, Andy Ye, Yueming Yuan, Zhichen Zeng
arXiv Machine Learning
Jun 26

RolloutPipe: Overlapping Pipelined Rollout and Training in Disaggregated On-Policy LLM Reinforcement Learning

arXiv:2606. 26997v1 Announce Type: cross Abstract: Large language model (LLM) post-training for reasoning increasingly relies on reinforcement learning with verifiable rewards (RLVR), where models learn from ground-truth feedback on mathematical, logical, and scientific tasks.

By Rongjian Chen, Jianmin Hu, Kejiang Ye, Minxian Xu
arXiv Machine Learning
Sep 24

EBRL: Asynchronous Embodied RL by Multi-Grained Resource Management

EBRL is an asynchronous embodied reinforcement learning training system that overlaps rollout and training stages, pipelines simulation and generation across environment groups, and eliminates synchronization stalls. It employs a fine‑grained resource manager that pools CPU cores and GPU streaming multiprocessors, dynamically adjusting resource quotas and batch sizes based on stage profiles and runtime feedback. Experiments on RLinf with four policies and four simulation benchmarks show EBRL improves rollout throughput by 1.30–3.47× and training convergence by 2.5× over state‑of‑the‑art embodied RL systems.

By Liang Mi, Weijun Wang, Bowen Gao, Tianze Yu, Zixu Hao, Han Xiao, Xin Ding, Mingzhe Huang, Xin He, Lu Shi, Hao Wu, Haipeng Dai, Guihai Chen, Yunxin Liu, Ting Cao
arXiv Machine Learning
Aug 7

Hybrid-Adaptive Thread Tuning to Mitigate Simulation Execution Bottlenecks in High-Performance Reinforcement Learning Inference

arXiv:2608. 06025v1 Announce Type: new Abstract: In simulation-in-the-loop decision-making systems, reinforcement learning (RL) inference is often constrained by simulator-side execution overhead, where workloads are highly dynamic and sensitive to runtime thread configurations.

By Jiming Su, Hantao Hua, Lujia Yin, Yiping Yao, Feng Zhu
arXiv AI
Sep 7

RL-VLA$^3$: A Flexible and Asynchronous Reinforcement Learning Framework for VLA Training

RL-VLA$^3$ is a fully asynchronous distributed reinforcement learning framework designed for Vision‑Language‑Action (VLA) model training. It allows fine‑grained asynchronous interaction between simulation, inference, and training via dynamic batching schedulers and flexible environment sharding, addressing the variable, resource‑intensive latencies of physical simulators. Experiments across multiple simulation backends, VLA architectures, and RL algorithms show throughput gains of up to 85.2% over synchronous baselines while preserving sample efficiency, and the system scales from 8 to 256 GPUs.

By Haoran Sun, Yongjian Guo, Zhong Guan, Shuai Di, Xiaodong Bai, Jing Long, Tianyun Zhao, Mingxi Luo, Hongke Zhao, Likang Wu, Xiaotie Deng, Xu Chu, Xi Xiao, Sheng Wen, Yicheng Gong, Junwu Xiong
arXiv AI
Jun 3

Synthesize and Reward -- Reinforcement Learning for Multi-Step Tool Use in Live Environments

arXiv:2606. 03892v1 Announce Type: cross Abstract: Training LLMs to orchestrate multi-step tool calls is held back by three coupled obstacles: realistic stateful execution environments are costly to build, synthetic training queries are often detached from the server's actual state (so the generated tool calls fail to execute), and recall-based RL rewards incentivize verbose tool-calling patterns.

By Ibrahim Abdelaziz, Asim Munawar, Kinjal Basu, Maxwell Crouse, Chulaka Gunasekara, Suneet Katrekar, Pavan Kapanipathi