VLA-Precision introduces an efficient real‑world online reinforcement learning framework for vision‑language‑action (VLA) models, featuring the Asymmetric Co‑Bootstrapping (ACoB) algorithm and the ACoB‑Stream architecture. ACoB uses asymmetric co‑bootstrapping across timescales to rapidly improve policy performance while refining value estimates, thereby reducing policy drift. ACoB‑Stream enables large VLA models to run with up to 10.9× higher throughput and computational efficiency, achieving a 98.3 % mean success rate on nine high‑precision chemistry tasks in under 46 minutes per task.
By Chenyu Su, Zhaolong Shen, Yuan Qian, Chen Qian, Rui Zhang, Feng Yan, Weixing Chen, Fei Zhang, Jiamin Wang, Shuang Cong, Weiwei Shang
arXiv:2603. 18464v3 Announce Type: replace Abstract: Reinforcement learning (RL) for large-scale Vision-Language-Action (VLA) models is severely bottlenecked by synchronization barriers and the high cost of environment data acquisition.
By Chengxuan Lu, Shukuan Wang, Yanjie Li, Yingying Fang, Huoyan Wang, Tian Zhang, Wei Liu, Shiji Jin, Fuyuan Qian, Peiming Li, Chao Xu, Baigui Sun, Yang Liu
EBRL is an asynchronous embodied reinforcement learning training system that overlaps rollout and training stages, pipelines simulation and generation across environment groups, and eliminates synchronization stalls. It employs a fine‑grained resource manager that pools CPU cores and GPU streaming multiprocessors, dynamically adjusting resource quotas and batch sizes based on stage profiles and runtime feedback. Experiments on RLinf with four policies and four simulation benchmarks show EBRL improves rollout throughput by 1.30–3.47× and training convergence by 2.5× over state‑of‑the‑art embodied RL systems.
By Liang Mi, Weijun Wang, Bowen Gao, Tianze Yu, Zixu Hao, Han Xiao, Xin Ding, Mingzhe Huang, Xin He, Lu Shi, Hao Wu, Haipeng Dai, Guihai Chen, Yunxin Liu, Ting Cao
LoongSage is a lightweight, fully asynchronous reinforcement learning framework designed for large language models that perform agentic tasks. It integrates with Megatron for distributed training and SGLang for high‑throughput inference, centralizing orchestration in a single controller and using Ray actors for GPU components. The framework introduces AgentFlow for unified execution of white‑box and black‑box agents, sliding‑window strategies to limit trajectory staleness, TransferMesh for efficient weight synchronization, and a memory‑efficient Teacher Manager that supports multi‑teacher on‑policy distillation. Experiments across four training runs show steady reward improvement, controlled train‑inference gaps, and sustained hardware utilization by eliminating synchronous idle periods.
By LoongSage Team, Bowei Song, Caiwei Zhao, Chuwen Liu, Dechuang Gu, Dong Fang, Feiyu Xie, Huaiyu Li, Hui Zhang, Jian Tian, Jian Wang, Jie Zhao, Liguang Li, Maoyun Wang, Meiyan Yang, Minghan Zhu, Pai Liu, Pandeng Yao, Renbao Tian, Ru Yang, Shuai Jia, Shuai Tan, Shuailong Li, Shuliang Li, Teng Jin, Tianze Yang, Wenbo Cui, Wenjing Bai, Wenkang Wu, Xiaowei Jiang, Xiaoyi Dong, Yanpeng Wang, Yanwen Wang, Yaohui Ma, Yawen Wang, Yihang Zhang, Yingjie Yan, Zhanbiao Lian, Zhenyu Lu, Zhida Hu, Zhihui Hao, Zhihui Hu, Zhiwen Xiao, Zhiyi Gao, Zhongwei Qi, Zhuangzhuang Wu, Ziqian Liu, Ziyue Zheng
ReFlow is a system‑algorithm co‑designed framework for efficient reinforcement learning (RL) post‑training of large language models (LLMs). It introduces replay‑driven decoupling, allowing recent trajectories to be reused multiple times to amortize rollout costs while limiting policy staleness. The architecture features a dual replay cycle, an elastic resource pool, and an adaptive scheduler, achieving up to 2.06× higher training throughput compared to existing synchronous and asynchronous RL systems without sacrificing model performance.
By Yukun Tian, Junwei Su, Haofeng Xu, Lansong Diao, Zhengping Qian, Weibo Zhao, Wenchao Zhou, Ruiting Zhou, Chuan Wu
arXiv:2607. 07508v1 Announce Type: cross Abstract: Reinforcement learning (RL) is becoming increasingly important for post-training large language models (LLMs).
By Zhenyu Hou, Yujiang Li, Jie Tang, Yuxiao Dong
arXiv:2608. 06434v1 Announce Type: cross Abstract: Embodied intelligence demands both long-horizon reasoning and real-time closed-loop responsiveness.
By Yuewei Sun, Lang Qin, Zechuan Tian, Jingwen Li, Guiqin Wang, Shengzeng Huo, Wenxin Ren, Tao Fang, Xiaochen Zhang, Guanqing Deng, Xiang Wang, Xiaowen Dong, Qinghai Guo, Yuxin Ma
The paper presents Real‑Time EXPO‑FT, a reinforcement learning framework that fine‑tunes large Vision‑Language‑Action models for real‑time robotic control. It separates slow, expressive action generation from fast, reactive edits, allowing a lightweight policy to adjust actions based on the latest observation. Experiments on the Kinetix benchmark and four dynamic real‑world tasks show that Real‑Time EXPO‑FT achieves superior performance, improving policy success rates from 42% to 97% with only ten minutes of online data and no human intervention.
By Perry Dong, Kuo-Han Hung, Dorsa Sadigh, Chelsea Finn
arXiv:2604. 26256v2 Announce Type: replace Abstract: Reinforcement learning (RL) has become a critical paradigm for LLM post-training, yet the rollout phase -- accounting for 50--80% of total step time -- is bottlenecked by skewed generation: long-tailed trajectories indispensable for model performance block the entire training pipeline.
By Tianhao Hu, Xiangcheng Liu, Yuchun Miao, Youshao Xiao, Hongyu Zang, Yang Zheng, Xuan Huang, Jinrui Ding, Yufei Zhang, Yu Yang, Yi-Kai Zhang, Yueqing Sun, Chengcheng Han, Xiandi Ma, Wei Wang, Qi Gu, Yerui Sun, Yuchen Xie, Xunliang Cai
FluxVLA Engine is an open, configuration‑driven platform that unifies the fragmented components of embodied policy development—datasets, visual‑language and world models, action heads, learning methods, distributed training, simulation evaluation, inference, and robot interfaces—into a reproducible data‑to‑deployment workflow. It adds features such as compositional dual‑arm simulation, scalable automatic data generation, human‑in‑the‑loop rollout and correction, Real‑Time Chunking for fast inference, and lightweight remote GPU serving, thereby linking offline learning, simulation validation, online correction, and real‑robot execution under shared, auditable contracts. The engine aims to eliminate engineering bottlenecks that currently separate promising embodied‑learning algorithms from reliable, reproducible deployment.
By Yinhao Li, Weixin Mao, Zihan Lan, Jikun Rong, Qirui Hu, Yiming Zhang, Weipeng Deng, Bowen Shen, Minzhao Zhu, Yiming Mao, Yan Yang, Chenguang Cui, Hongyuan Chen, Xu Huang, Zheyi Zhao, Pinxi Shen, Bozhen He, Zhen Fu, Yifan Wang, Zexin Zhang, Ang Gao, Haoyu Chen, Chengqi Shi, Hua Chen
Reinforcement learning (RL) is becoming increasingly important for post-training large language models (LLMs). Previous RL pipelines for LLMs were mostly synchronous and batch-interleaved, which is inefficient for long-horizon agentic tasks.
arXiv:2609.22083v1 Announce Type: new
Abstract: We present MintAct, a family of vision-language models that unifies UI grounding, multi-step navigation across mobile, desktop, and web, and visual too...
By Mingfei Gao, Rui Tian, Haiming Gang, Bohan Zhai, Le Zhang, Yuanzheng Gong, Di Feng, Ege \"Ozsoy, Kaixin Ma, Vishwesh Kirthivasan, O\u{g}uzhan Fatih Kar, Roman Bachmann, Anders Boesen Lindbo Larsen, Afshin Dehghan