arXiv AI

Looks Right, Works Right: A Project-Level Benchmark for Multi-Screen Mobile App Generation

arXiv:2607. 28645v1 Announce Type: cross Abstract: Recent multimodal large language models can convert visual designs directly into executable code, but real mobile products require multiple screenshots to become a buildable codebase with shared components and working navigation.

arXiv AI
Aug 7

AppDeltaWorld: Transition-Grounded Delta Code World Model for Mobile GUI Agents

arXiv:2608. 05891v1 Announce Type: new Abstract: Mobile GUI agents can operate apps through pixel perception and touch actions, making them a promising interface for collecting and improving long-horizon mobile interaction policies.

By Weikai Xu, Yunren Feng, Haoxiang Lei, Kun Huang, Yuxuan Liu, Kang Zhao, Xiaolin Hu, Shuo Shang, Bo An
arXiv AI
Sep 24

MobileGym: A Verifiable and Highly Parallel Simulation Platform for Mobile GUI Agent Research

MobileGym is a browser-hosted, lightweight simulation platform designed for mobile GUI agent research. It offers verifiable outcome signals via deterministic, JSON-based state judging and supports scalable online reinforcement learning with hundreds of parallel instances on a single server. The platform includes a declarative task-definition framework, a structured AnswerSheet protocol, and a benchmark of 416 parameterized tasks across 28 apps, demonstrating strong sim-to-real transfer in a case study.

By Dingbang Wu, Rui Hao, Haiyang Wang, Shuzhe Wu, Han Xiao, Zhenghong Li, Bojiang Zhou, Zheng Ju, Zichen Liu, Lue Fan, Zhaoxiang Zhang
arXiv AI
Sep 2

GUI-CC: Benchmarking Contextual Consistency of GUI World Models as Agent Environments

GUI-CC is a benchmark designed to assess the contextual consistency of GUI world models when used as agent environments, rather than just one‑step next‑screen predictors. It includes two tracks: an offline reference‑action track that rolls models along real mobile GUI trajectories, and an online agent‑loop track where fixed probing agents interact with model‑generated UIs. The benchmark evaluates transition fidelity, plausibility, contextual consistency, and task progress across 500 offline trajectory tasks and 200 online tasks spanning 30 mobile apps.

By Lin Fu, Zheyuan Yang, Tianhui Zhang, Jinbiao Wei, Guo Gan, Boxu Liu, Yilun Zhao, Yu Rong
arXiv Computation and Language
Sep 21

RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents

arXiv:2609.22000v1 Announce Type: new Abstract: Computer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Re...

By Shuai Bai, Jiayong Deng, Yikun Fu, Chang Gao, Xuhao Hu, Mianqiu Huang, Yizhen Jiang, Yuheng Jing, Dehui Kong, Keliang Li, Ning Li, Wanli Li, Dayiheng Liu, Dunjie Lu, Changwei Luo, Que Shen, Zheyuan Wang, Zijian Wang, Jie Wu, Gao Wu, Zhihui Xie, Rui Xie, Haiyang Xu, An Yang, Jiakang Yuan, Yanming Zhang, Jiajun Zhang, Xi Zhang, Zhenru Zhang, Zhuo Zhen, Mingkang Zhu, Bowen Zhou
arXiv Computer Vision
Sep 3

Rendering-in-the-Loop: An Execution-Driven Agent for Interactive Web Development

RILA is an execution‑driven agent that integrates browser rendering into the generation loop for interactive web development. It uses an Action Interaction Verification module to replay reference interactions on generated pages, collecting execution‑aware observations, and an Execution‑aware Rendering Score to jointly assess interaction correctness and visual fidelity during iterative optimization. A data synthesis pipeline further augments training data, enabling RILA to significantly improve interaction and visual quality across foundation models, even outperforming larger one‑shot generators.

By Yilong Guo, Hanqi Chen, Zixiao Ye, Guanzhong Wang, Chen Yu, Zeyu Chen