arXiv Computer Vision

ZYT-World: A Real-Time Controllable World Model for Closed-Loop Autonomous-Driving Simulation

ZYT-World is a real‑time, controllable world model designed for closed‑loop autonomous‑driving simulation. It generates a full fisheye‑pinhole camera rig at native resolution, using Plucker adapters for camera geometry, ego‑motion adaptive layer normalization for motion control, and a lightweight pixel‑aligned layout to condition traffic participants. The model achieves high fidelity to a 40‑step teacher while being over 100 times faster, and includes an implicit‑memory module that preserves place‑specific evidence for long‑horizon stability.

arXiv AI
Aug 10

WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN

arXiv:2608. 07267v1 Announce Type: new Abstract: Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions.

By Yuehao Huang, Yunzi Wu, Xiaotao Zhang, Xinhai Li, Jiankun Dong, Jiajun Lv, Chi Zhang, Chenjia Bai, Yong Liu, Xuelong Li
arXiv AI
Jun 10

BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression

arXiv:2606. 10135v1 Announce Type: cross Abstract: Transitioning bidirectional video diffusion models into an autoregressive paradigm improves the interactivity of video world models, but existing causal pipelines need many stages (control fine-tuning, autoregressive training, causal initialization, few-step distillation) and still trail bidirectional models in quality due to error accumulation.

By Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Weijie Ma
arXiv Computer Vision
Sep 4

Continuous Actions from Discrete Minds: Latent-Aligned Planning for End-to-End Autonomous Driving

The paper introduces LaPla, a Vision‑Language‑Action framework that uses a latent‑aligned planning approach to convert discrete semantic reasoning into continuous, physics‑constrained driving actions. It employs a residual VQ‑VAE to encode vehicle kinematics into a structured latent space, then projects multimodal inputs—images, past actions, and text—directly into this latent space, allowing a frozen decoder to generate physically plausible trajectories without quantization errors. Experiments on nuScenes and NVIDIA AlpaSim show LaPla reduces long‑horizon L2 error by 15.52% and improves closed‑loop success rates by 33.34 percentage points while cutting inference latency.

By Ruoyu Yao, Yusen Xie, Qingzhao Liu, Pei Liu, Zewei Yang, Yipeng Zhu, Xiaolong Wang, Jun Ma
arXiv AI
Jun 17

OmniDrive: An LLM-Choreographed Multi-Agent World Model with Unified Latent Co-Compression for Multi-View Driving Video Generation

arXiv:2606. 17536v1 Announce Type: cross Abstract: Generative world models for autonomous driving face two unresolved tensions: heterogeneous control injection, where free-form language, HD-maps, trajectories, and camera poses reside in incompatible representational spaces, and post-hoc cross-view fusion, where per-camera latents fail to encode global 3-D geometry.

By Zijie Meng, Yufei Liu, Chengqian Ma, Zhiyu Li, Jiyuan Liu, Wenhua Nie, Bingcai Wei, Shuqin Chen, Weichen Xu, Jiquan Yuan, Miao Zhang
arXiv AI
Jun 3

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

arXiv:2606. 03159v1 Announce Type: cross Abstract: As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck.

By NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Micha{\l} Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
arXiv Computer Vision
Sep 4

SV-WAM: An Efficient Surround-View World-Action Model for End-to-End Autonomous Driving

SV-WAM is a surround‑view world‑action model that keeps all six camera views while enabling efficient inference by discarding the video branch at deployment. It uses future‑video prediction as dense training supervision and an action‑centered causal mask to prevent action tokens from attending to future‑video tokens during joint denoising. A differentiable drivable‑area compliance regularizer penalizes vehicle‑footprint corners near or crossing drivable boundaries, improving safety and boundary awareness. Experiments on NAVSIMv2 and nuScenes show state‑of‑the‑art planning performance with low latency and strong zero‑shot transfer.

By Jinyang Wang, Shiwei Li, Junjian Wang, Zhiqiang Deng, Jianbin Gao, Yihang Zhao, Liu Liu, Yongjia Zhao, Jinlong Chen, Huirui Xu, Yifeng Pan, Kangwei Liu, Fan Ren, Ji Tao, Minghao Yang
arXiv Computer Vision
Sep 11

World in World: Explore the World with World Models

World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.

By Chenxi Song, Yanming Yang, Chi Zhang
arXiv Computer Vision
Aug 27

4DStreamCtrl: Interactive Video Generation with Online 4D Control

The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.

By Shiqian Li, Chenguo Lin, Zhiguang Liu, Yu Tang, Jiarong Ou, Rui Chen, Yixin Zhu
arXiv Computer Vision
Sep 25

Learning to Navigate with Minimal Parameters: Decomposing Visual Navigation Through Closed-Form Geometric Interfaces

The paper introduces a compact visual navigation system that decomposes the task into three analytically‑computed geometric interfaces and three small learned modules: an egress predictor, a navigation predictor, and an endpoint‑pinned residual diffusion generator. Only 0.58 M of the 23 M parameters are trained on 44 k frames, achieving competitive success rates and the lowest collision rate among evaluated methods across 6 060 point‑goal episodes in 60 environments. The design allows further parameter reduction by replacing the frozen image encoder with a 0.54 M MobileNetV2, supports zero‑shot deployment on a Jetson Orin Nano UGV, and enables transparent failure analysis under sensor corruption.

By Edward Beng Wai Tan, Siew-Kei Lam