arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
arXiv:2606. 30266v1 Announce Type: cross Abstract: Motion-language agents must possess the bidirectional capability to both understand human movement (motion-to-text, M2T) and generate it from natural language (text-to-motion, T2M).
By Bertram Taetz, Hugo Albuquerque Cosme da Silva, Gabriele Bleser-Taetz
arXiv:2603. 22282v2 Announce Type: replace-cross Abstract: We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture.
By Ziyi Wang, Xinshun Wang, Shuang Chen, Yang Cong, Mengyuan Liu
Pose histories provide the core kinematic evidence for 3D human motion prediction, but they lack explicit high-level semantic guidance. This paper introduces ZGL, a lightweight language-conditioned predictor that uses captions of the observed motion as a semantic prior while preserving a strong motion backbone as the main source of dynamics.
arXiv:2606. 31167v1 Announce Type: cross Abstract: VLA models have emerged as a powerful paradigm for transferring semantic knowledge from web-scale data to physical robotic control.
By Hao Sun, Yu Song, Shiyu Teng, Ziwei Niu, Yen-Wei Chen
arXiv:2607. 29180v1 Announce Type: cross Abstract: Text-to-motion generation must produce motions that are semantically correct, temporally coherent, and physically plausible.
By Yifei Zhu, Mingyi Shi, Yangyang Cai, Miao Cheng, Yoshifumi Kitamura, Taku Komura