arXiv Computation and Language

Grid-Bench: Can LLMs Predict How Discrete Worlds Change?

Grid‑Bench is an executable benchmark that tests large language models’ ability to predict the final state of discrete worlds after a sequence of spatial operations. The benchmark uses two‑, three‑, and four‑dimensional grids and provides explicit rules, an initial grid, and a textual event history for the model to output the complete final grid. Evaluation of six LLMs shows that accuracy drops sharply with longer histories and that models with similar exact‑match scores can differ widely in the number of incorrect cells, highlighting nuanced performance differences.

arXiv AI
Oct 19

GlobeBench: Evaluating Text-Based World Model Capabilities for Scalable Environment Simulations

GlobeBench is a new benchmark for evaluating text-based world models, comprising 1,632 tasks across five domains and nineteen simulation skills. It tests whether models can predict an environment’s response to an action based on the full agent trajectory, requiring understanding of state changes, environment rules, and action effects on related and unrelated objects. The benchmark compares predictions to execution-derived references using a hybrid architecture of deterministic gates and a semantic judge, and finds that GPT‑6 Astra tops the 20 tested models with a 49.57% success rate, while accuracy drops sharply when actions affect many dependent objects, leaving 631 tasks unsolved by any model.

By Nicholas Saban, Charvi Bannur, Mariya Vasileva, Darshan Deshpande
arXiv AI
Sep 24

Agent-Editing World Model: Rethinking World Modeling for LLM Agents

The paper introduces the Agent-Editing World Model (AEWM), a new approach that models how reasoning and actions influence future task progress instead of simulating tool responses. AEWM includes an Action Judge that classifies decisions as Critical, Exploratory, or Noisy, and a State Revision mechanism that edits noisy reasoning–action continuations from the same observed history. The integrated system, EditAct, directly updates the underlying state during real execution, leading to significant performance gains across multiple benchmarks and agent backbones.

By Shuang Sun, Guoxin Chen, Fanzhe Meng, Jia Deng, Huatong Song, Jinhao Jiang, Wayne Xin Zhao, Hongteng Xu, Ji-Rong Wen
arXiv AI
Sep 10

WorldAgen: Unified State-Action Prediction with Test-Time World Model Training

WorldAgen is a unified framework that jointly learns world modeling and action prediction using a shared Transformer backbone with two specialized heads. It introduces a Mixed Unidirectional Attention Mask to separate the world model and agent model, and enables Test-Time Training (TTT) by sampling exploratory actions and updating the world model with real state transitions. Experiments on CALVIN and LIBERO show that WorldAgen matches or surpasses state‑of‑the‑art methods, especially when TTT is applied to a few samples.

By Chi Wan, Kangrui Wang, Yuan Si, Pingyue Zhang, Manling Li
Hugging Face Trending Papers
Sep 2

AGI Maze Prediction Datasets: A Compact Benchmark for Learning World Dynamics with Transformers

The paper introduces the AGI Maze Prediction Datasets and Benchmark, a lightweight testbed for evaluating how Transformers and other models learn world dynamics. The benchmark, built from procedurally generated grid worlds, includes per‑step transition prediction, fixed‑horizon state prediction, and sequential textual‑observation prediction, with source‑maze‑disjoint training and validation splits to test transferable action‑conditioned dynamics. Experiments show that a pseudo‑video spatial‑memory Transformer, which initializes and updates a two‑dimensional latent workspace from the input map and action history, achieves perfect validation accuracy on selected tasks and improves sequential text‑trace prediction, outperforming byte‑level and unstructured‑memory baselines and suggesting that structured, task‑aligned working memory is more effective than additional latent capacity alone.

arXiv AI
Sep 3

AGI Maze Prediction Datasets: A Compact Benchmark for Learning World Dynamics with Transformers

The paper introduces the AGI Maze Prediction Datasets and Benchmark, a lightweight, procedurally generated grid‑world testbed for evaluating predictive models, particularly Transformers, on tasks such as per‑step transition prediction, fixed‑horizon state prediction, and sequential textual‑observation prediction. It compares byte‑level Transformer baselines with two memory‑augmented architectures, showing that a pseudo‑video spatial‑memory Transformer achieves perfect validation accuracy on selected tasks and improves sequential text‑trace prediction, while a generic auxiliary latent‑memory Transformer does not consistently help. The study highlights that structured, task‑aligned working memory can be more effective than merely increasing latent capacity, and positions the benchmark as a compact setting for testing architectures that couple textual interfaces to learned structured state.

By Alexey Potapov
arXiv AI
Oct 15

Relational Learning as World Modeling

arXiv:2610.16763v1 Announce Type: cross Abstract: Relational learning typically predicts from a database state, but decision making asks a different question: how will that state change under an acti...

By Zheyu Zhang, Gjergji Kasneci
arXiv AI
Sep 3

Modeling What Changes: Sparse, Residual World Models for Object-Centric Manipulation

The paper introduces a sparse, residual world model that focuses on predicting only the changes in a scene by using a per-object change gate and a residual delta head. On a MuJoCo tabletop pushing benchmark, this approach outperforms a dense multilayer perceptron, achieving 2.5 to 4.6 times better next‑state pose accuracy with 8.6 to 11.1 times fewer parameters, maintaining high change‑detection F1 scores, and showing strong transfer across object counts. In autoregressive rollout and sampling‑based planning, the sparse model accumulates less error and enables successful planning where dense models fail.

By Param Thakkar, Parsika Paresh Shah, Manisha Sushant Gote
arXiv Computer Vision
Oct 5

Seeing, Saying, but Not Using: From Reportable Spatial Facts to Usable States in Multimodal Large Language Models

The paper introduces “SpaceConflict”, a benchmark of 23,196 multimodal inputs designed to test whether large language models can not only report spatial facts but also use them in reasoning. Experiments show a gap between a model’s ability to recover an initial spatial state from visual evidence and its ability to apply that state to perform transformations, with the gap narrowing but not closing as model size increases. To address this, the authors propose Operational State Supervision (OSS), which supervises task‑relevant spatial states and their transformation trajectories, improving accuracy on judgments that require state organization and use.

By Jinchang Zhang, Guoyu Lu