arXiv:2610.19063v1 Announce Type: new
Abstract: As video models enable longer and more realistic interactive experiences, maintaining a world consistent with its history becomes essential. This requi...
By Nan Zhou, Jianxiong Gao, Qiuyu Wang, Wen Wang, Jiahao Wang, Yufeng Yuan, Shuaiting Li, Hao Ouyang, Yujun Shen, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen
arXiv:2605.15618v2 Announce Type: replace-cross
Abstract: Self-supervised video models are increasingly framed as world models, yet they are still evaluated almost entirely on clean video and reporte...
By Ali J Alrasheed, Aryan Yazdan Parast, Basim Azam, James Bailey, Naveed Akhtar
arXiv:2606. 10620v1 Announce Type: cross Abstract: Image generation models now produce high-quality static images, yet their ability to represent how a visual world changes over time remains poorly understood.
By Xinrui Wu, Lichen Huang
World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.
By Chenxi Song, Yanming Yang, Chi Zhang
StateCraft introduces a new architecture that separates a persistent, updatable abstract state from the visual state in video world models. By pairing a language model with a video diffusion model, it tracks entity changes over time and conditions visual generation on this abstract state. The approach is evaluated on generative interfaces and a new benchmark, showing improved generation quality, memory usage, and controllability, while enabling direct editing of unseen states and extending to spatial 3D environments.
By Lorenzo Venturoli, Nedko Savov, Xi Wang, Marc Pollefeys, Luc Van Gool
arXiv:2511.17481v2 Announce Type: replace
Abstract: World models learn to predict the temporal evolution of visual observations given a control signal, potentially enabling agents to reason about env...
By Yiqing Shen, Aiza Maksutova, Chenjia Li, Mathias Unberath
EvoWorld introduces a framework that couples a vision‑language model with a segment‑autoregressive video renderer to enable generative video models to reason about world evolution beyond visual fidelity. The system maintains an evolving account of the world, infers event consequences, and renders causally plausible outcomes even when events occur out of sight. The accompanying EvoWorld‑Data and EvoWorld‑Bench datasets provide training and evaluation for event realization, causal reactions, and revisit consistency.
By Yequan Bie, Dengyang Jiang, Zhixuan Chen, Xiaozhuan Liang, Haoxuan Che, Quande Liu, Xi Chen, Hao Chen
arXiv:2609.28466v1 Announce Type: new
Abstract: Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environme...
By Harold Haodong Chen, Rongjin Guo, Disen Lan, Wen-Jie Shu, Hongfei Zhang, Hanzhe Hu, Shengtao Yao, Zixin Zhang, Guibin Zhang, Zhefan Rao, Jinxiu Liu, Yexin Liu, Rui Peng, Yuhao Liu, Bin Ren, Shuai Yang, Yukang Chen, Salman Khan, Ying-Cong Chen, Ser-Nam Lim, Rynson W. H. Lau, Nicu Sebe, Yu Cheng, Ming-Hsuan Yang, Qifeng Chen
World in World introduces a training‑free inference interface that lets users control autoregressive video world models from new viewpoints. By converting diverse control signals—source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual tokens, the system uses a frozen causal video model’s self‑attention to maintain synchronization, complete unseen regions, and recover past appearances. The method supports camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer while preserving perceptual quality, temporal consistency, and camera‑following accuracy.
Oneira is an interactive video world model that links open-ended generation with persistent interaction. It uses a coding agent to manage an extensible world state, allowing newly generated or discovered entities to become actionable and ensuring that changes made by an agent are retained across video segments. Experiments demonstrate that Oneira supports consistent interaction with new objects while preserving prior interaction effects over long horizons.
By Xindi Yang, Baolu Li, Liam Lee, Zhenfei Yin, Songxin Zhang, Zhuoyang Song, Xu Jia, Jianfei Cai, Tien-Tsin Wong, Bingyi Jing, Mengyue Yang
arXiv:2607. 26452v1 Announce Type: new Abstract: World models must learn the joint dynamics of states, actions, events, and observations, yet existing video, robotics, and simulation datasets usually capture only part of this structure.
By Yiming Cai, Fangjie Yu, Meiqing Yu, Ziyue Shi, Pengfei Yuan, Yong Guo
arXiv:2610.33169v1 Announce Type: new
Abstract: Interactive video world models require coordinated control over viewing perspectives, character actions, and camera motion. Existing methods typically...
By Harold Haodong Chen, Rui Peng, Rongjin Guo, Lingteng Qiu, Kejie Qiu, Chao Xu, Zilong Dong