arXiv AI

EvoWorld: Towards Out-of-Sight World Evolution in Generative Video Models

EvoWorld introduces a framework that couples a vision‑language model with a segment‑autoregressive video renderer to enable generative video models to reason about world evolution beyond visual fidelity. The system maintains an evolving account of the world, infers event consequences, and renders causally plausible outcomes even when events occur out of sight. The accompanying EvoWorld‑Data and EvoWorld‑Bench datasets provide training and evaluation for event realization, causal reactions, and revisit consistency.

arXiv Machine Learning
Oct 15

StateCraft: Augmenting Video World Models with Abstract-State Reasoning

StateCraft introduces a new architecture that separates a persistent, updatable abstract state from the visual state in video world models. By pairing a language model with a video diffusion model, it tracks entity changes over time and conditions visual generation on this abstract state. The approach is evaluated on generative interfaces and a new benchmark, showing improved generation quality, memory usage, and controllability, while enabling direct editing of unseen states and extending to spatial 3D environments.

By Lorenzo Venturoli, Nedko Savov, Xi Wang, Marc Pollefeys, Luc Van Gool
arXiv AI
Jul 21

Thinking in Video: Can Video Generators Really Reason About the Real World?

arXiv:2607. 17523v1 Announce Type: cross Abstract: Recent advances in world models and video generation have given rise to an emerging reasoning paradigm that leverages video generative models to simulate, predict, and reason about real-world dynamics.

By Yongheng Zhang, Guang Yang, Ruihan Hou, Qiguang Chen, Ziang Liu, Xiaolong Liu, Manman Zhang, Yanchao Hao, Zheng Wei, Hao Wu, Libo Qin, Peishan Dai, Yinghui Li, Di Yin, Xing Sun
arXiv Computation and Language
Aug 27

Code World Model: Coding Agent as World Brain

The paper introduces Code World Model, a framework that decouples world evolution from visual rendering by using a coding agent as a world brain. The agent reasons about events, generates executable code to maintain persistent state, and a proxy representation links this state to a video model for high‑fidelity visual output. Experiments with MiniMax‑H3 show that the system can follow proxy‑based spatiotemporal specifications while preserving rich visual dynamics, illustrating a new approach to open‑ended world modeling.

By Yiwen Chen, Guosheng Lin, Chi Zhang
arXiv Computer Vision
Oct 2

Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models

Oneira is an interactive video world model that links open-ended generation with persistent interaction. It uses a coding agent to manage an extensible world state, allowing newly generated or discovered entities to become actionable and ensuring that changes made by an agent are retained across video segments. Experiments demonstrate that Oneira supports consistent interaction with new objects while preserving prior interaction effects over long horizons.

By Xindi Yang, Baolu Li, Liam Lee, Zhenfei Yin, Songxin Zhang, Zhuoyang Song, Xu Jia, Jianfei Cai, Tien-Tsin Wong, Bingyi Jing, Mengyue Yang
arXiv Computer Vision
Oct 2

World Observer: Joint Actor-Observer Generation for Persistent World Modeling

World Observer introduces a joint actor‑observer framework for persistent world modeling, decoupling the agent’s view from panoramic observers that track regions outside the actor’s field of view. By warping from a shared panoramic source and using an Observer Sink for high‑resolution references, the method maintains accurate object states and dynamics even when they leave and re‑enter the actor’s view. The approach is evaluated with new world‑space metrics and a benchmark across real and synthetic scenes, showing improved out‑of‑view dynamics while preserving visual fidelity, camera control, and 3D adherence.

By Hyunwook Choi, Dahyun Chung, Hyunsung Kim, Siyoon Jin, Jinhyeok Choi, Junyoung Seo, Seungryong Kim
arXiv AI
Oct 16

CoWorld Reasoner: Agentic Multimodal Reasoning with the Evolving Video World Model-Driven Harness

CoWorld Reasoner is an agentic framework that leverages a Video World Model (VWM) as a unified visual reasoning engine for Vision‑Language Models (VLMs). It exposes multiple visual operations through tools and skills, allowing the VLM to decide when to imagine, select an operation, generate visual content, and interpret the resulting evidence. The framework includes a VLM‑VWM Harness Co‑Evolution mechanism that jointly refines tools, skills, and execution code based on feedback, while keeping model weights fixed. Across seven benchmarks covering spatial, temporal, causal, and perceptual reasoning, CoWorld Reasoner outperforms direct VLM reasoning and improves accuracy on all benchmarks, achieving notable gains on MMSI and ERQA.

By Dongjie Cheng, Ruifeng Yuan, Ran Wei, Ning Song, Yongqi Li, Wenjie Li
arXiv Computer Vision
Oct 28

BoxWorld: Let World Engines Control and Video Generators Render

BoxWorld introduces a novel approach to real‑time interactive video worlds by decoupling interaction reasoning from generative rendering. A coding agent builds a Box World Engine that applies user‑defined rules to determine interaction outcomes and exposes object states via a lightweight interface of layout boxes, persistent attributes, and dynamic status variables. A separate Box‑State Generative Renderer then autoregressively renders these evolving states into video, enabling online control over object motion, state switches, and conditional events. The system employs a three‑stage training strategy—learning object grounding from open‑domain videos, state transitions from gameplay videos, and rollout distillation on self‑generated histories—to handle real‑time state updates while maintaining visual coherence. BoxWorld outperforms end‑to‑end world models and remains competitive across multiple public benchmarks, with a new PairedStateBench benchmark for fine‑grained interaction control.

By Zike Wu, Ahmed Hatem, Chintan Trivedi, Wallace Michel Pinto Lira, Xuebin Qin, Lele Wang, Renjie Liao
arXiv Computer Vision
Sep 11

World in World: Explore the World with World Models

World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.

By Chenxi Song, Yanming Yang, Chi Zhang
arXiv Computer Vision
Oct 23

Reading, Writing, Sharing, and Interacting with the World through Video

The paper surveys recent progress in video foundation and world models, framing both as ways to relate video observations to an evolving latent world. It categorizes the literature into four operations—reading, writing, sharing, and interacting—highlighting how each addresses different aspects of understanding, generating, integrating, and updating world states from video. The authors trace a shift from clip‑level recognition toward persistent, controllable, and physically valid world representations, and outline remaining challenges.

By Shengqiong Wu, Meng Luo, Bobo Li, Ziwei Liu, Shuicheng Yan, Ming-Hsuan Yang, Philip Torr, Hao Fei
arXiv Computer Vision
Sep 2

Physically Plausible Video Generation via Visual-Semantic Chain-of-Events Conditioning

The paper introduces Physically Plausible Video Generation (PPVG), a method that generates videos consistent with physical laws by treating physical evolution as a chain of causally connected events. It employs three modules: Physics-driven Event Chain Reasoning to decompose phenomena into scene-graph events, Transition-aware Routed Keyframe Conditioning to guide keyframe synthesis for smooth transitions, and Physics-injected Contrastive Semantic Guidance to steer generation toward plausible dynamics. Experiments on multiple physics benchmarks show improved physical plausibility compared to prior approaches.

By Zixuan Wang, Yixin Hu, Wen Li, Feng Chen, Yan Liu, Duo Peng, Yinjie Lei
Hugging Face Trending Papers
Sep 10

World in World: Explore the World with World Models

World in World introduces a training‑free inference interface that lets users control autoregressive video world models from new viewpoints. By converting diverse control signals—source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual tokens, the system uses a frozen causal video model’s self‑attention to maintain synchronization, complete unseen regions, and recover past appearances. The method supports camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer while preserving perceptual quality, temporal consistency, and camera‑following accuracy.